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Lost 4E Style: Kinslayer--Round 6: All PCs up!
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<blockquote data-quote="Atanatotatos" data-source="post: 4840843" data-attributes="member: 46957"><p>Thormir assesses the situation quickly, and as soon as the first arrow hits him, while he sees the second coming at him, with a grunt of pain the dwarf attunes with his cape, which flutters around him, and envelopes his body, folding on itself and disappearing like a thin void of reality. The warlock reappears in front of the Hobgoblin archers, and, free of immediate threats to his aim, unleashes a furious display of brutal arcane power. First, he sucks away the life energy of the archer that hit him, and replenishes his own. Then, he envelopes him with flames of retribution, threatening his life should he himself suffer harm. Then, inspired by his own battle prowess, and urgency of his companions' situation, he unleashes another blast of energy at the other archer, all the while grinning cruelly at the helpless victims of his power. </p><p><span style="color: Red">Let's play, lads!</span></p><p></p><p>[sblock=actions]these are my actions if A1 and A2 are indeed the archers. I suppose it's the A1 that hit Thormir. Upon being hit, as an immediate reaction, Thormir activates the Cape of the Mountebank and teleports to K68, he gains CA vs A1 till the end of next turn, and activates Shadow Walk, and gains concealment. On his turn: minor:second wind(regain 10 hp, gain +2 to all defenses, and thanks to Runecarved feat, +1 to hit and +5 to damage to next attack); minor: curse A1; standard: Vampiric embrace on A1: <a href="http://invisiblecastle.com/roller/view/2134797/" target="_blank">18(with CA) vs Will, 26 dmg</a> and Thormir gains 7 temp hp. Action point: Hellish Rebuke vs A1:<a href="http://invisiblecastle.com/roller/view/2134801/" target="_blank">CRIT, 11 fire dmg and 6 more dmg</a> if Thormir suffers any dmg this round; Thanks to Hesh's Bravura presence, basic attack: eldritch blast vs A2<a href="http://invisiblecastle.com/roller/view/2134799/" target="_blank">16 vs ref, 8 dmg</a>; remember Thormir has a total bonus to defenses of +4... wow, this was a long one!![/sblock]</p><p></p><p>[sblock=ministats(+4 total to defenses]Thormir Brassbeard, Dwarf Warlock 3</p><p>Init:+1 Speed:5 Insight:17 Perception:12, low-light vision</p><p>AC:15 For:17 Ref:15 Will:14</p><p>Hp:30/42+7 Surge:10 Surges/d:6/11</p><p>SW:0/1 AP:0 Item Power:0</p><p>Basic attack(ranged): eldritch blast +7 vs Ref,1d10+7 dmg, rng10</p><p>Basic/opportunity attack(melee): warhammer +3 vs AC, 1d10+1 dmg</p><p>Powers: <span style="color: Lime">Eldritch Blast, Hellish Rebuke</span></p><p><span style="color: Red"><s>Vampiric embrace</s>, Fey Bargain*, <s>Fiery bolt[/]</s></span><s></s></p><p><s><span style="color: DarkSlateGray">Flames of Phlegetos, <s>Cape of the mountebank</s></span>[/sblock]</s></p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4840843, member: 46957"] Thormir assesses the situation quickly, and as soon as the first arrow hits him, while he sees the second coming at him, with a grunt of pain the dwarf attunes with his cape, which flutters around him, and envelopes his body, folding on itself and disappearing like a thin void of reality. The warlock reappears in front of the Hobgoblin archers, and, free of immediate threats to his aim, unleashes a furious display of brutal arcane power. First, he sucks away the life energy of the archer that hit him, and replenishes his own. Then, he envelopes him with flames of retribution, threatening his life should he himself suffer harm. Then, inspired by his own battle prowess, and urgency of his companions' situation, he unleashes another blast of energy at the other archer, all the while grinning cruelly at the helpless victims of his power. [COLOR="Red"]Let's play, lads![/COLOR] [sblock=actions]these are my actions if A1 and A2 are indeed the archers. I suppose it's the A1 that hit Thormir. Upon being hit, as an immediate reaction, Thormir activates the Cape of the Mountebank and teleports to K68, he gains CA vs A1 till the end of next turn, and activates Shadow Walk, and gains concealment. On his turn: minor:second wind(regain 10 hp, gain +2 to all defenses, and thanks to Runecarved feat, +1 to hit and +5 to damage to next attack); minor: curse A1; standard: Vampiric embrace on A1: [URL="http://invisiblecastle.com/roller/view/2134797/"]18(with CA) vs Will, 26 dmg[/URL] and Thormir gains 7 temp hp. Action point: Hellish Rebuke vs A1:[URL="http://invisiblecastle.com/roller/view/2134801/"]CRIT, 11 fire dmg and 6 more dmg[/URL] if Thormir suffers any dmg this round; Thanks to Hesh's Bravura presence, basic attack: eldritch blast vs A2[URL="http://invisiblecastle.com/roller/view/2134799/"]16 vs ref, 8 dmg[/URL]; remember Thormir has a total bonus to defenses of +4... wow, this was a long one!![/sblock] [sblock=ministats(+4 total to defenses]Thormir Brassbeard, Dwarf Warlock 3 Init:+1 Speed:5 Insight:17 Perception:12, low-light vision AC:15 For:17 Ref:15 Will:14 Hp:30/42+7 Surge:10 Surges/d:6/11 SW:0/1 AP:0 Item Power:0 Basic attack(ranged): eldritch blast +7 vs Ref,1d10+7 dmg, rng10 Basic/opportunity attack(melee): warhammer +3 vs AC, 1d10+1 dmg Powers: [COLOR="Lime"]Eldritch Blast, Hellish Rebuke[/COLOR] [COLOR="Red"][s]Vampiric embrace[/s], Fey Bargain*, [s]Fiery bolt[/][/s][/COLOR][s] [COLOR="DarkSlateGray"]Flames of Phlegetos, [s]Cape of the mountebank[/s][/COLOR][/sblock][/s] [/QUOTE]
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