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Lost Books 7: Book of the Golden Vizier
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<blockquote data-quote="Crothian" data-source="post: 2454575" data-attributes="member: 232"><p><strong>Lost Books 7</strong></p><p></p><p>The lost books series by Clockwork Golem Workshop has shown to be a nice series of books. Each book presents a single wizards book. Each of the wizards has a nice history detailing some of what the Wizard and the book are famous for. The spell book always has a good mixture of spells from the player’s handbook and spells that are unique to the book as a creation of the wizard who wrote it. The books are easy to use in a game and make for a nice history and a bit of mystery into the person who wrote the book.</p><p></p><p> This PDF is small like the others coming in only at nine pages long. The PDF does not waste any space and it offers exactly what one would expect. There is very little art and the book has a nice clean lay out. The book is fully book marked and also is relatively easy on the printer when printed. </p><p></p><p> The Book of the Golden Vizier is a Wizards spell book that was passed down through generations of the Golden Vizier. However, as happens to most things that are labeled lost, the book got misplaced or stolen somewhere along the way. It is rumored that the book resides with the original Vizier in one of the elemental planes but it would be easy to have the book be found almost anywhere. </p><p></p><p> The spells in the book have a nice desert theme to it. There are a dozen new spells presented in this book as well as a new creature. One nice spell that is really creative and sets a good tone is Burning Yoke. The spells is cast on prisoners or slaves forcing them to stay do close to the caster. If they move to far away they have to make saving throws to avoid burning damage though this will not kill them. It is a nice spell that will stop people from running and since it does not kill it allows the caster to retrieve them and let them have a bit of punishment. The other spells are all nicely creative and well written. </p><p></p><p> The book while short does fill it’s need well. It has a good plot device built in and it is easy to ignore that if one wishes. The spells can be come across through the book or through other ways. There are plenty of ways to use this and have the book be seen in the game.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2454575, member: 232"] [b]Lost Books 7[/b] The lost books series by Clockwork Golem Workshop has shown to be a nice series of books. Each book presents a single wizards book. Each of the wizards has a nice history detailing some of what the Wizard and the book are famous for. The spell book always has a good mixture of spells from the player’s handbook and spells that are unique to the book as a creation of the wizard who wrote it. The books are easy to use in a game and make for a nice history and a bit of mystery into the person who wrote the book. This PDF is small like the others coming in only at nine pages long. The PDF does not waste any space and it offers exactly what one would expect. There is very little art and the book has a nice clean lay out. The book is fully book marked and also is relatively easy on the printer when printed. The Book of the Golden Vizier is a Wizards spell book that was passed down through generations of the Golden Vizier. However, as happens to most things that are labeled lost, the book got misplaced or stolen somewhere along the way. It is rumored that the book resides with the original Vizier in one of the elemental planes but it would be easy to have the book be found almost anywhere. The spells in the book have a nice desert theme to it. There are a dozen new spells presented in this book as well as a new creature. One nice spell that is really creative and sets a good tone is Burning Yoke. The spells is cast on prisoners or slaves forcing them to stay do close to the caster. If they move to far away they have to make saving throws to avoid burning damage though this will not kill them. It is a nice spell that will stop people from running and since it does not kill it allows the caster to retrieve them and let them have a bit of punishment. The other spells are all nicely creative and well written. The book while short does fill it’s need well. It has a good plot device built in and it is easy to ignore that if one wishes. The spells can be come across through the book or through other ways. There are plenty of ways to use this and have the book be seen in the game. [/QUOTE]
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