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Lost Caverns of Tsojanth...
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<blockquote data-quote="Treebore" data-source="post: 5650825" data-attributes="member: 10177"><p>Actually I am finding a lot of "sense" in this module. Ecology is given at least a "nod". Water is present, in abundance, fungus is on the cave walls throughout. They give a very weak yet somewhat plausible reason as to how trogs are surviving right next to a Bodak, in my case, 2 Bodaks (party of 6, so adjusted).</p><p></p><p>So bottom line is, I find the ecology to definitely be a bit of a stretch, but resources are there, distance is there, and nearly everything is powerful or numerous enough that their neighbors would be very unlikely to want to attack, or at least not wipe them out.</p><p></p><p>Then there are a fair number of "monsters" who do not need "food". They are Xorn, demons, margoyles, Djinn, Marids, etc...</p><p></p><p>Plus they do have this big butt river that might have a ton of fish in it, and the "calm" areas would definitely have lots of some kind of growth.</p><p></p><p>But I have only really looked at this up to the first few rooms of the Greater Caverns, maybe it completely falls apart from here on in. But so far there is some kind of attention given to ecology, and if you look at the monsters, you can see why in most cases they are still able to be there.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5650825, member: 10177"] Actually I am finding a lot of "sense" in this module. Ecology is given at least a "nod". Water is present, in abundance, fungus is on the cave walls throughout. They give a very weak yet somewhat plausible reason as to how trogs are surviving right next to a Bodak, in my case, 2 Bodaks (party of 6, so adjusted). So bottom line is, I find the ecology to definitely be a bit of a stretch, but resources are there, distance is there, and nearly everything is powerful or numerous enough that their neighbors would be very unlikely to want to attack, or at least not wipe them out. Then there are a fair number of "monsters" who do not need "food". They are Xorn, demons, margoyles, Djinn, Marids, etc... Plus they do have this big butt river that might have a ton of fish in it, and the "calm" areas would definitely have lots of some kind of growth. But I have only really looked at this up to the first few rooms of the Greater Caverns, maybe it completely falls apart from here on in. But so far there is some kind of attention given to ecology, and if you look at the monsters, you can see why in most cases they are still able to be there. [/QUOTE]
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