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Lost Caverns of Tsojcanth - welcome your thoughts and suggestions
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<blockquote data-quote="Lanefan" data-source="post: 8572638" data-attributes="member: 29398"><p>The hexcrawl is en route to <em>Forgotten Temple</em>. FToT is a fine module (I've run it more than any other) but the hexcrawl part is IMO very meh and you don't lose much by skipping it.</p><p></p><p>Lost Caverns is an interesting module for a 1e game but I'm not sure how well it would survive the inevitable nerfing a true-to-RAW conversion to 5e would represent. In original form it's pretty deadly - even a powerful party can expect to lose one or two characters and two or four levels - but as 5e has taken out most save-or-die effects and has also taken out level drains it might be a bit underwhelming now; the final battle in particular.</p><p></p><p>One thing to note is that particularly on the lower level it's imperative you get your players to make a map of the dungeon as they go along (if not using a VTT) so they can eventually figure out for themselves how things connect together; but at the same time said players must be warned that the place is a bloody nuisance to map.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8572638, member: 29398"] The hexcrawl is en route to [I]Forgotten Temple[/I]. FToT is a fine module (I've run it more than any other) but the hexcrawl part is IMO very meh and you don't lose much by skipping it. Lost Caverns is an interesting module for a 1e game but I'm not sure how well it would survive the inevitable nerfing a true-to-RAW conversion to 5e would represent. In original form it's pretty deadly - even a powerful party can expect to lose one or two characters and two or four levels - but as 5e has taken out most save-or-die effects and has also taken out level drains it might be a bit underwhelming now; the final battle in particular. One thing to note is that particularly on the lower level it's imperative you get your players to make a map of the dungeon as they go along (if not using a VTT) so they can eventually figure out for themselves how things connect together; but at the same time said players must be warned that the place is a bloody nuisance to map. [/QUOTE]
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