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Lost City of Barakus - help?
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<blockquote data-quote="scadgrad" data-source="post: 2477828" data-attributes="member: 766"><p>I ran the module without worrying too much about a BBEG. I did add one in the city later, but he had little effect on the actual dungeon setting. He was simply a presence in the city so that the PCs didn't get too comfy there.</p><p></p><p>My group had a lot of fun in the module. We had a near TPK when...</p><p></p><p></p><p>SPOILER ALERT</p><p></p><p><span style="color: Black">In the very depths of the module, the PCs dispatched the Hyrda allowing the baddies on that level to escape down into the underdark. The PCs followed and as I set increasingly difficult encounters upon them, they pressed on to the point of exhaustion. Finally, they met w/ an encounter that they could not handle resulting in the death of about half the party. At that point all of the original party members were dead and the players decided to move on to another campaign. We had played the mod for almost a year at that point so we felt that was as good a place as any to call it quits. </span></p><p><span style="color: Black"></span></p><p><span style="color: Black">They really enjoyed all of the cursed items and came close to a TPK when they met the dragon on the 1st level. Oddly enough, they didn't get around to driving the dragon off since they kept their focus on going further down into the depths. I think it would take perhaps as long as a year and a half of game play to get to a point where you've actually 'finished' the module. That's assuming your PCs are seeking to destroy Devron and can manage 4-5 sessions per/month. If you want to speed things along, you might allow them to begin at a higher level than what is recommended. Still, I think you'll want to hold the XPs down as recommended by the author so that the final sessions don't become anticlimatic.</span></p><p></p><p>It's a great module and filled with intriguing sidetreks. You really need to get a handle on the maps though. IIRC level 2 of the central dungeon is missing a critical secret door, or it may just be a door I can't recall at this point. It was a big problem for me when running the module. Good luck!</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2477828, member: 766"] I ran the module without worrying too much about a BBEG. I did add one in the city later, but he had little effect on the actual dungeon setting. He was simply a presence in the city so that the PCs didn't get too comfy there. My group had a lot of fun in the module. We had a near TPK when... SPOILER ALERT [COLOR=Black]In the very depths of the module, the PCs dispatched the Hyrda allowing the baddies on that level to escape down into the underdark. The PCs followed and as I set increasingly difficult encounters upon them, they pressed on to the point of exhaustion. Finally, they met w/ an encounter that they could not handle resulting in the death of about half the party. At that point all of the original party members were dead and the players decided to move on to another campaign. We had played the mod for almost a year at that point so we felt that was as good a place as any to call it quits. They really enjoyed all of the cursed items and came close to a TPK when they met the dragon on the 1st level. Oddly enough, they didn't get around to driving the dragon off since they kept their focus on going further down into the depths. I think it would take perhaps as long as a year and a half of game play to get to a point where you've actually 'finished' the module. That's assuming your PCs are seeking to destroy Devron and can manage 4-5 sessions per/month. If you want to speed things along, you might allow them to begin at a higher level than what is recommended. Still, I think you'll want to hold the XPs down as recommended by the author so that the final sessions don't become anticlimatic.[/COLOR] It's a great module and filled with intriguing sidetreks. You really need to get a handle on the maps though. IIRC level 2 of the central dungeon is missing a critical secret door, or it may just be a door I can't recall at this point. It was a big problem for me when running the module. Good luck! [/QUOTE]
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