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Lost City of Barakus Users - A question....
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<blockquote data-quote="Celebrim" data-source="post: 6262914" data-attributes="member: 4937"><p>Well, keep in mind that the scenarios are largely for PC's of 1st-5th level, so the vast majority of encounters are with low level NPCs, lesser undead, and demi-humans and similar monstrous humanoids. </p><p></p><p>It's funny that you should mention a <em>ring of invisibility</em> though...</p><p></p><p>Still, the problematic items like the ring of invisibility and the broom of flying are largely just props for NPCs. The vast majority of the items are easily in the spectrum of 'epic in nature' and problematic if not down right evil. There is for example a +1 ghost-touch greataxe that I think could easily fit in Conan-esq setting. Again, the vast majority of encounters assume 1st-5th level PCs, and so the vast majority of items are low level potions and arcane scrolls. None of them could be considered critical provided that your PCs are rugged enough to do without the small boosts they provide. I don't think conversion would be that difficult - it would be amusing for example to turn the Arm of Gromm into the Arm of Crom. More problematic is that these are typical (if well designed) 'retrieve the golden dingus' quests. The whole module amounts to a large number of interlocking quests to obtain various arcane items. It's the fact that you are retrieving the golden dingus to open the iron doors again and again and again that I think is problematic and not the actual nature of the golden dingus.</p><p></p><p>So a bigger problem for me would be capturing the feel of Conan in an adventure that is quintessentially a D&D dungeon crawl, no matter how you paced the encounters. I'd be more worried about converting Hobgoblins and Drow, the editing errors, the dungeon crawl plot, and the somewhat confusing layout than converting the magic items.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6262914, member: 4937"] Well, keep in mind that the scenarios are largely for PC's of 1st-5th level, so the vast majority of encounters are with low level NPCs, lesser undead, and demi-humans and similar monstrous humanoids. It's funny that you should mention a [I]ring of invisibility[/I] though... Still, the problematic items like the ring of invisibility and the broom of flying are largely just props for NPCs. The vast majority of the items are easily in the spectrum of 'epic in nature' and problematic if not down right evil. There is for example a +1 ghost-touch greataxe that I think could easily fit in Conan-esq setting. Again, the vast majority of encounters assume 1st-5th level PCs, and so the vast majority of items are low level potions and arcane scrolls. None of them could be considered critical provided that your PCs are rugged enough to do without the small boosts they provide. I don't think conversion would be that difficult - it would be amusing for example to turn the Arm of Gromm into the Arm of Crom. More problematic is that these are typical (if well designed) 'retrieve the golden dingus' quests. The whole module amounts to a large number of interlocking quests to obtain various arcane items. It's the fact that you are retrieving the golden dingus to open the iron doors again and again and again that I think is problematic and not the actual nature of the golden dingus. So a bigger problem for me would be capturing the feel of Conan in an adventure that is quintessentially a D&D dungeon crawl, no matter how you paced the encounters. I'd be more worried about converting Hobgoblins and Drow, the editing errors, the dungeon crawl plot, and the somewhat confusing layout than converting the magic items. [/QUOTE]
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