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Lost Conquistador Mine (D&D/Boot Hill hybrid)
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<blockquote data-quote="Silver Moon" data-source="post: 4689823" data-attributes="member: 8530"><p><strong>Chapter Sixteen, “Finding Dutch Jack”, Friday, December 1, 1882: </strong></p><p></p><p>The party and the centaurs spend the morning in search of Dutch Jack. It is a breezy morning. By afternoon lightening storms come up and a brush fire erupts around a mile distant. The fire is moving from west to east due to the wind. They consider digging in but decide that outrunning the fire might be a better idea. </p><p></p><p>As the fire nears they decide to ride back to town ahead of it. The fire begins to grow and soon fills the entire western horizon with a wall of black smoke behind them. Rainstorms then begin, which become heavy, and prevent the fire from moving any closer to town. The fire starts to be drowned out behind them. </p><p></p><p>They haven’t been in town since the previous morning and discover that even more prospectors have reached the town, with it now being quite crowded to get around. They find out that the escaped bank was caught and jailed. Ginnie again tries to convince Colleen that she should go to the bank and argue for a share of the reward money since she was the one who alerted the town to the bank robbery. Colleen decides that keeping the robber’s horse is reward enough. </p><p></p><p>They check in with Jake and discover that the Sheriff has offered him a job to guard the jail. Not surprisingly, Jake turned it down, only to then get the ‘hard sell’ about it being the civic duty. Jake pointed out that he lives in an Arizona town and reserves his civic duty to that community alone. The problem is that the jail is overcrowded now with the two elves from the bar fight and the bank robber. </p><p></p><p>Ginnie heads over to the jail. She tells the Sheriff how the elves have already spent two nights in jail, sufficient punishment for a bar fight, and how it would be the best use of his time to get to focus upon the robber. With no small amount of flattery added in she manages to convince him to release the two elves. </p><p></p><p>Ginnie heads over to rehire Miguel Jones to accompany them the following day. She hears from him that Spaniard Antonio Mendoza is back in town and that he has hired a Navajo guide to search for Dutch Jack. Ginnie heads back and tells the others. She suggests that they ‘interview’ Mendoza. </p><p></p><p>They are soon approached by a man in a suit who introduces himself as Louis Armond. He explains that he is from the Eastern Insurance Company and has heard that they are the owners of carriages which were almost destroyed in a stable fire. He says that for a mere price of only $2.00 they can insure each against any future damage. </p><p></p><p>Ginnie says, “Insurance is betting against yourself. We got the carriages out of the fire. I think that we can take care of our own property.” He starts to press and she replies, “Look at us, we’re just kids.” Mr. Armond says, “Kids with Silver Jake Cook, who has lots of valuables and is doing well at the poker tournament. He could use insurance in case the bank he keeps his money at is robbed and not insured itself.” Cathleen blurts out, “He doesn’t trust banks.” </p><p></p><p>The man’s eyes light up at that and he says, “So he isn’t keeping his poker winnings in the bank.” Ginnie decides to cast a ‘Forget’ spell on him (with the incantation of ‘These are not the droids you’re looking for”). Armond continues on his way. </p><p></p><p>Saturday, December 2, 1882:</p><p>Mendoza and his guide leave town early, the guide Josito successfully hiding their tracks behind them. The teenagers and their guide head out shortly thereafter. The day is rainy and they have to travel carefully to avoid flash floods from rushing water in the previously dry stream beds. The clouds move on and the sun returns, soon drying out any evidence of the storm and flood. </p><p></p><p>After a long debate they head back to town in the evening. During the day the town’s population has doubled from what it had been when they left, with there now being between 300 and 400 people, a far cry from the two-dozen from when the group had arrived on Monday. A large tent city has been erected throughout the mountain pass and prices for all manner of goods have quadrupled. Being a Saturday night things are quite lively. </p><p></p><p>Thock suggests that they go start a bar fight but he is overruled by the girls. A few of the drunken men make passes at the young girls, Thock lightly striking one and Cathleen striking another. The one Thock hit retaliates and is soon knocked unconscious. Ginnie checks on the man to make sure he is still alive, discretely removing his pocket watch and $16.00 cash in the process. </p><p></p><p>They check in with Jake Cook, who is having great success at the poker table, being up nearly $500 from what he had when they arrived in town. At the saloon a group of angry prospectors are looking for the Turpins, having finally deduced that the map they purchased was bogus. Ginnie says, “They tried to sell it to us but we didn’t have the money for it.” The man asks “What to buy it now?” She quickly exclaims, “No.”</p><p></p><p>Ginnie inquires about Mendoza, hearing that he has come back in town. Ginnie tells the innkeeper that she was supposed to interview him for their newspaper. The innkeeper says that “He’s still in town, he just hurried out a half-an-hour ago we he heard that the guy he was looking for had returned to Dead Mule. “OH! Okay,” she exclaims. The kids rush over to the saloon, where they find their guide looking for them, having also heard that Dutch Jack is back in town. They pass this information on to Jake and then fan throughout in out search of Dutch Jack</p><p></p><p>They hear gunshots firing from the tents at the western end of town. They hurry over in that direction come upon the scene of Mendoza holding a smoking gun and throttling an old bald prospector who is dying from a mortal chest wound. Mendoza exclaims to the man, “Where’s my map!” Ginnie gives orders to El Rohir of “Go get the doctor” and to Thock “Go smash the Spaniard.” </p><p></p><p>As the crowd begins to gather Ander draws and fires an arrow to disarm Mendoza. Thock runs and grabs for the man with the gun. Ginnie and Cathleen rush forward. Ander’s arrow falls a little short of Mendoza. Mendoza pistol whips Jack, again exclaiming “Where is that map!” </p><p></p><p>Ginnie casts a Hold Person spell upon Mendoza who freezes in place. Colleen stops the ogre from hitting Mendoza and tells him to carry Dutch Jack over to the La Loma Alta saloon as fast as he can, as that is where Doctor Sam resides. Half way to the saloon the dying old prospector opens his eyes and says, “This is it. I’m coming for you Elizabeth.” He reaches into his coat and pulls out a paper. He says, “Son, I give you everything,” as he thrusts a piece of paper into the ogre’s face and then expires. They reach the saloon and the Samuel Running Bear pronounces Dutch Jack to be dead. The teenagers head outside where Ginnie and Colleen do their best to convince Thock to let them have the paper. </p><p></p><p><em>[End of table game three.] </em></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 4689823, member: 8530"] [B]Chapter Sixteen, “Finding Dutch Jack”, Friday, December 1, 1882: [/B] The party and the centaurs spend the morning in search of Dutch Jack. It is a breezy morning. By afternoon lightening storms come up and a brush fire erupts around a mile distant. The fire is moving from west to east due to the wind. They consider digging in but decide that outrunning the fire might be a better idea. As the fire nears they decide to ride back to town ahead of it. The fire begins to grow and soon fills the entire western horizon with a wall of black smoke behind them. Rainstorms then begin, which become heavy, and prevent the fire from moving any closer to town. The fire starts to be drowned out behind them. They haven’t been in town since the previous morning and discover that even more prospectors have reached the town, with it now being quite crowded to get around. They find out that the escaped bank was caught and jailed. Ginnie again tries to convince Colleen that she should go to the bank and argue for a share of the reward money since she was the one who alerted the town to the bank robbery. Colleen decides that keeping the robber’s horse is reward enough. They check in with Jake and discover that the Sheriff has offered him a job to guard the jail. Not surprisingly, Jake turned it down, only to then get the ‘hard sell’ about it being the civic duty. Jake pointed out that he lives in an Arizona town and reserves his civic duty to that community alone. The problem is that the jail is overcrowded now with the two elves from the bar fight and the bank robber. Ginnie heads over to the jail. She tells the Sheriff how the elves have already spent two nights in jail, sufficient punishment for a bar fight, and how it would be the best use of his time to get to focus upon the robber. With no small amount of flattery added in she manages to convince him to release the two elves. Ginnie heads over to rehire Miguel Jones to accompany them the following day. She hears from him that Spaniard Antonio Mendoza is back in town and that he has hired a Navajo guide to search for Dutch Jack. Ginnie heads back and tells the others. She suggests that they ‘interview’ Mendoza. They are soon approached by a man in a suit who introduces himself as Louis Armond. He explains that he is from the Eastern Insurance Company and has heard that they are the owners of carriages which were almost destroyed in a stable fire. He says that for a mere price of only $2.00 they can insure each against any future damage. Ginnie says, “Insurance is betting against yourself. We got the carriages out of the fire. I think that we can take care of our own property.” He starts to press and she replies, “Look at us, we’re just kids.” Mr. Armond says, “Kids with Silver Jake Cook, who has lots of valuables and is doing well at the poker tournament. He could use insurance in case the bank he keeps his money at is robbed and not insured itself.” Cathleen blurts out, “He doesn’t trust banks.” The man’s eyes light up at that and he says, “So he isn’t keeping his poker winnings in the bank.” Ginnie decides to cast a ‘Forget’ spell on him (with the incantation of ‘These are not the droids you’re looking for”). Armond continues on his way. Saturday, December 2, 1882: Mendoza and his guide leave town early, the guide Josito successfully hiding their tracks behind them. The teenagers and their guide head out shortly thereafter. The day is rainy and they have to travel carefully to avoid flash floods from rushing water in the previously dry stream beds. The clouds move on and the sun returns, soon drying out any evidence of the storm and flood. After a long debate they head back to town in the evening. During the day the town’s population has doubled from what it had been when they left, with there now being between 300 and 400 people, a far cry from the two-dozen from when the group had arrived on Monday. A large tent city has been erected throughout the mountain pass and prices for all manner of goods have quadrupled. Being a Saturday night things are quite lively. Thock suggests that they go start a bar fight but he is overruled by the girls. A few of the drunken men make passes at the young girls, Thock lightly striking one and Cathleen striking another. The one Thock hit retaliates and is soon knocked unconscious. Ginnie checks on the man to make sure he is still alive, discretely removing his pocket watch and $16.00 cash in the process. They check in with Jake Cook, who is having great success at the poker table, being up nearly $500 from what he had when they arrived in town. At the saloon a group of angry prospectors are looking for the Turpins, having finally deduced that the map they purchased was bogus. Ginnie says, “They tried to sell it to us but we didn’t have the money for it.” The man asks “What to buy it now?” She quickly exclaims, “No.” Ginnie inquires about Mendoza, hearing that he has come back in town. Ginnie tells the innkeeper that she was supposed to interview him for their newspaper. The innkeeper says that “He’s still in town, he just hurried out a half-an-hour ago we he heard that the guy he was looking for had returned to Dead Mule. “OH! Okay,” she exclaims. The kids rush over to the saloon, where they find their guide looking for them, having also heard that Dutch Jack is back in town. They pass this information on to Jake and then fan throughout in out search of Dutch Jack They hear gunshots firing from the tents at the western end of town. They hurry over in that direction come upon the scene of Mendoza holding a smoking gun and throttling an old bald prospector who is dying from a mortal chest wound. Mendoza exclaims to the man, “Where’s my map!” Ginnie gives orders to El Rohir of “Go get the doctor” and to Thock “Go smash the Spaniard.” As the crowd begins to gather Ander draws and fires an arrow to disarm Mendoza. Thock runs and grabs for the man with the gun. Ginnie and Cathleen rush forward. Ander’s arrow falls a little short of Mendoza. Mendoza pistol whips Jack, again exclaiming “Where is that map!” Ginnie casts a Hold Person spell upon Mendoza who freezes in place. Colleen stops the ogre from hitting Mendoza and tells him to carry Dutch Jack over to the La Loma Alta saloon as fast as he can, as that is where Doctor Sam resides. Half way to the saloon the dying old prospector opens his eyes and says, “This is it. I’m coming for you Elizabeth.” He reaches into his coat and pulls out a paper. He says, “Son, I give you everything,” as he thrusts a piece of paper into the ogre’s face and then expires. They reach the saloon and the Samuel Running Bear pronounces Dutch Jack to be dead. The teenagers head outside where Ginnie and Colleen do their best to convince Thock to let them have the paper. [I][End of table game three.] [/I] [/QUOTE]
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