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Lost Eberron 4E Style: Combat over, Level up!
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<blockquote data-quote="EvolutionKB" data-source="post: 4645320" data-attributes="member: 47833"><p>As the newly formed group walks down the beach towards the source of fresh water the shifter saw, they also pick their way through the wreckage as they go. Unfortunately, most of what they find appears to be already picked through or swallowed by the seas. The remains of broken crates and water barrels are are found in the narrow confines of the beached ships.</p><p> </p><p>Finally within a break in the wreckage, they spot the stream that leads down to the water's edge. Small pebbles dot the edge of the stream, making for a pictureque scene. The sand here is hot and dry, it looks like this place would make a decent base. Several other half-buried shipwrecks dot the sands, as well as some large boulders. One shipwreck stands out from the rest, much of it is unburied, and if a way could be found into the hold, it could easily be a shelter from the storm. </p><p> </p><p>The quiet reveverie of the situation is broken by a cry of rage from the direction across the river. <strong>"You won't take me back! They're mine!"</strong> The cry in followed by the click of a crossbow bolt being released. It thuds into Hesh's shoulder, nearly spinning the hobgoblin around. The cry must have alerted something, because a strange skittering sound comes from the wreck nearest you. The source of the sound is soon revealed. A scorpion, the size of a wolf, crawls around the corner, coming to a stop short of the party. The scorpion's claws crackle with electricity. Another scorpion emerges from the other side of the wreck, barely visible behind the corner. Of the archer, you see no sign.</p><p> </p><p>Initiative:</p><p>Lorn: 24</p><p>Archer: 22</p><p>Scorpions: 21</p><p>Xandren: 20</p><p>Thormir: 19</p><p>Hesh: 7</p><p>Stellan: 5</p><p> </p><p>[sblock=ooc]Archer/scorpions got a surprise round.[/sblock]</p><p> </p><p>Lorn: 23/23, HS: 7/7(5)</p><p>Xandren: 30/30, HS: 11/11(7)</p><p>Thormir: 32/32, HS: 11/11(8)</p><p>Hesh: 15/26, HS: 9/9(6)</p><p>Stellan: 30/30, HS: 10/10(7)</p><p>Scorpion1: Full</p><p>Scorpion2: Full</p><p>Archer: Full</p><p> </p><p> </p><p>Edit: Bad map, see later map post.</p><p>Map notes: The green at the top is jungle, the blue is water. The brown is soft sand. They are all difficult terrain. The different boxes are the beached ships. The dotted lines inside the ships are areas that must be squeezed into. All ships can be climbed with a DC: 15 athletics check. Once on deck an Acrobatics check DC 15 must be made to move because of the slope of the deck. The black squares are boulders, also climbable with a DC 15 athletics. Ignore the grey square in the bottom right portion of the map, just a mistake by me when adding you to the map.</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4645320, member: 47833"] As the newly formed group walks down the beach towards the source of fresh water the shifter saw, they also pick their way through the wreckage as they go. Unfortunately, most of what they find appears to be already picked through or swallowed by the seas. The remains of broken crates and water barrels are are found in the narrow confines of the beached ships. Finally within a break in the wreckage, they spot the stream that leads down to the water's edge. Small pebbles dot the edge of the stream, making for a pictureque scene. The sand here is hot and dry, it looks like this place would make a decent base. Several other half-buried shipwrecks dot the sands, as well as some large boulders. One shipwreck stands out from the rest, much of it is unburied, and if a way could be found into the hold, it could easily be a shelter from the storm. The quiet reveverie of the situation is broken by a cry of rage from the direction across the river. [B]"You won't take me back! They're mine!"[/B] The cry in followed by the click of a crossbow bolt being released. It thuds into Hesh's shoulder, nearly spinning the hobgoblin around. The cry must have alerted something, because a strange skittering sound comes from the wreck nearest you. The source of the sound is soon revealed. A scorpion, the size of a wolf, crawls around the corner, coming to a stop short of the party. The scorpion's claws crackle with electricity. Another scorpion emerges from the other side of the wreck, barely visible behind the corner. Of the archer, you see no sign. Initiative: Lorn: 24 Archer: 22 Scorpions: 21 Xandren: 20 Thormir: 19 Hesh: 7 Stellan: 5 [sblock=ooc]Archer/scorpions got a surprise round.[/sblock] Lorn: 23/23, HS: 7/7(5) Xandren: 30/30, HS: 11/11(7) Thormir: 32/32, HS: 11/11(8) Hesh: 15/26, HS: 9/9(6) Stellan: 30/30, HS: 10/10(7) Scorpion1: Full Scorpion2: Full Archer: Full Edit: Bad map, see later map post. Map notes: The green at the top is jungle, the blue is water. The brown is soft sand. They are all difficult terrain. The different boxes are the beached ships. The dotted lines inside the ships are areas that must be squeezed into. All ships can be climbed with a DC: 15 athletics check. Once on deck an Acrobatics check DC 15 must be made to move because of the slope of the deck. The black squares are boulders, also climbable with a DC 15 athletics. Ignore the grey square in the bottom right portion of the map, just a mistake by me when adding you to the map. [/QUOTE]
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