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Lost Eberron 4E Style: Combat over, Level up!
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<blockquote data-quote="EvolutionKB" data-source="post: 4662438" data-attributes="member: 47833"><p>The Lost settle down for a deserved rest. Much was on there minds, where they were, whether they would return home, the strange circumstances of their appearance, and who "they" were. The rain beats down on the ship, and lightning flashes outside.</p><p> </p><p>Xandren watches over them while they all rest. The 'forged didn't need to rest like everybody else, and this gave them an advantage if "they" showed up. The watches for everybody else pass uneventually, until Hesh is up.</p><p> </p><p>With Xandren posed at one entrance to the ship, and the hobgoblin at the other, little can be seen outside. Between flashes of lightning, and the weak amount of moonlight breaking through the clouds, the hobgoblin, sees something. Darkness.</p><p>Lightning flashes. </p><p>No...Many somethings.</p><p>Darkness.</p><p>Lightning flashes. </p><p>Skeletal creatures wielding rusting longswords ride the waves to the shore.</p><p>Darkness.</p><p>Lightning flashes.</p><p>They begin marching towards their location!</p><p> </p><p>Initiative Round 1:</p><p> </p><p>Lorn: 22</p><p>W: Creature1: 18</p><p>Thormir: 17</p><p>S: Armoredskels: 13</p><p>Xandren: 12</p><p>Stellan: 11</p><p>Hesh: 7</p><p>M: Unarmored skels: 4</p><p> </p><p>[sblock=ooc]Please let me know on the map(in the ship I have marked)where you would have rested/patrolled at. Note the two entrances at N13(normal) and P15(little more than a crack in the wall.) The dotted in area is the stairs that ascend to the upper decks. The stairs begin in P16 and go up to P14(they are difficult terrain). One can sleep under the stairs, but you have to sqeeze. Due to the lack of good light, creature's have concealment. The only ones this affects is Xandren and Lorn. I will take care of it by adding it to the creature's defenses that you are attacking, that way you don't have to remember. The brown squares are still difficult terrain.[/sblock]</p><p> </p><p>Lorn: 23/23 HS: 4/7(5) 0 AP</p><p>Xandren: 30/30 HS: 10/11(7) 1 AP</p><p>Stellan: 30/30 HS: 10/10(7) 1 AP</p><p>Hesh: 26/26 HS: 6/9(6) 1 AP</p><p>Thormir: 27/32 HS: 12/12(8) 1 AP</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4662438, member: 47833"] The Lost settle down for a deserved rest. Much was on there minds, where they were, whether they would return home, the strange circumstances of their appearance, and who "they" were. The rain beats down on the ship, and lightning flashes outside. Xandren watches over them while they all rest. The 'forged didn't need to rest like everybody else, and this gave them an advantage if "they" showed up. The watches for everybody else pass uneventually, until Hesh is up. With Xandren posed at one entrance to the ship, and the hobgoblin at the other, little can be seen outside. Between flashes of lightning, and the weak amount of moonlight breaking through the clouds, the hobgoblin, sees something. Darkness. Lightning flashes. No...Many somethings. Darkness. Lightning flashes. Skeletal creatures wielding rusting longswords ride the waves to the shore. Darkness. Lightning flashes. They begin marching towards their location! Initiative Round 1: Lorn: 22 W: Creature1: 18 Thormir: 17 S: Armoredskels: 13 Xandren: 12 Stellan: 11 Hesh: 7 M: Unarmored skels: 4 [sblock=ooc]Please let me know on the map(in the ship I have marked)where you would have rested/patrolled at. Note the two entrances at N13(normal) and P15(little more than a crack in the wall.) The dotted in area is the stairs that ascend to the upper decks. The stairs begin in P16 and go up to P14(they are difficult terrain). One can sleep under the stairs, but you have to sqeeze. Due to the lack of good light, creature's have concealment. The only ones this affects is Xandren and Lorn. I will take care of it by adding it to the creature's defenses that you are attacking, that way you don't have to remember. The brown squares are still difficult terrain.[/sblock] Lorn: 23/23 HS: 4/7(5) 0 AP Xandren: 30/30 HS: 10/11(7) 1 AP Stellan: 30/30 HS: 10/10(7) 1 AP Hesh: 26/26 HS: 6/9(6) 1 AP Thormir: 27/32 HS: 12/12(8) 1 AP [/QUOTE]
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