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Lost Eberron 4E Style: Combat over, Level up!
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<blockquote data-quote="EvolutionKB" data-source="post: 4761844" data-attributes="member: 47833"><p>Thormir raises his arm, leveling it at the undead. A corruscating ray springs from his finger, but the blast flies wide of the skeleton. Drawing inspiration from Hesh, and his ability to withstand the skeleton's blade, Thormir fires another blast of arcane energy. This one strikes the undead dead in the chest, and the creature staggers back.</p><p> </p><p>Hesh strikes at the undead, but the incroaching water spoils his aim, his flail catching only empty air. Calling upon reserves of strength from deep inside him, memories of battles that ended in his favor, the warlord kicks his foot up high, higher than the undead thought possible. The ball of the hobgoblin's foot connect's with the creature's chin, snapping it's head back. The skeleton recover's quickly though, ducking and slicing at Hesh's exposed hamstring. Xandren reacts almost immediately swinging his fullblade, but it whistles as it flies over the creature's head</p><p> </p><p>[sblock=ooc]Skeleton's attack (22)hit's Hesh for 7.[/sblock]</p><p> </p><p>Lorn reaches out, with the rope in hand, it flows through the water a hand guiding it. It loops around the rail of the stair and the wizard is able to propel himself to the side. Unfortunately it draws the ire of the skeleton, which manages to slide it's blade through the water and between his ribs. Gasping with pain while still being under water</p><p> </p><p>[sblock=ooc]I'll allow you to move w/o a check, but you'll still draw OAs and must end the move closer to the stairs You'll also still be underwater and have to make endurance checks to avoid losing Healing surges when hit by attacks(I'll need one here). Skeleton hits with it's own OA with a 30 to hit for 7 damage. Thunderwave misses.[/sblock]</p><p> </p><p>The skeleton attacks the wizard again, having no mercy against the wizard, as the warforged couldn't react. The blade's aim is deflected by the swirling currents of the water flowing around the wizard.</p><p> </p><p>[sblock=ooc]Skel misses Lorn with a 13.[/sblock]</p><p> </p><p> </p><p>Init: Round 3</p><p> </p><p>Thormir: 21-Acted</p><p>Hesh: 12-Acted</p><p>Lorn: 9--Acted</p><p>Skeleton: 8--Acted</p><p>Xandren: 7</p><p> </p><p>Xandren: 30/30 HS 10/11(7) 2 AP</p><p>Lorn: 16/23 HS 6/7(5) 1 AP-Marked by skeleton</p><p>Hesh: 13/26 HS 9/9(6) 1 AP--Marked by skeleton-bloodied</p><p>Thormir: 27/32 1 THP HS 10/11(8) 1 AP </p><p>Skeleton: Cursed by Thormir, marked by Xandren, -40--- -1 to attacks</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4761844, member: 47833"] Thormir raises his arm, leveling it at the undead. A corruscating ray springs from his finger, but the blast flies wide of the skeleton. Drawing inspiration from Hesh, and his ability to withstand the skeleton's blade, Thormir fires another blast of arcane energy. This one strikes the undead dead in the chest, and the creature staggers back. Hesh strikes at the undead, but the incroaching water spoils his aim, his flail catching only empty air. Calling upon reserves of strength from deep inside him, memories of battles that ended in his favor, the warlord kicks his foot up high, higher than the undead thought possible. The ball of the hobgoblin's foot connect's with the creature's chin, snapping it's head back. The skeleton recover's quickly though, ducking and slicing at Hesh's exposed hamstring. Xandren reacts almost immediately swinging his fullblade, but it whistles as it flies over the creature's head [sblock=ooc]Skeleton's attack (22)hit's Hesh for 7.[/sblock] Lorn reaches out, with the rope in hand, it flows through the water a hand guiding it. It loops around the rail of the stair and the wizard is able to propel himself to the side. Unfortunately it draws the ire of the skeleton, which manages to slide it's blade through the water and between his ribs. Gasping with pain while still being under water [sblock=ooc]I'll allow you to move w/o a check, but you'll still draw OAs and must end the move closer to the stairs You'll also still be underwater and have to make endurance checks to avoid losing Healing surges when hit by attacks(I'll need one here). Skeleton hits with it's own OA with a 30 to hit for 7 damage. Thunderwave misses.[/sblock] The skeleton attacks the wizard again, having no mercy against the wizard, as the warforged couldn't react. The blade's aim is deflected by the swirling currents of the water flowing around the wizard. [sblock=ooc]Skel misses Lorn with a 13.[/sblock] Init: Round 3 Thormir: 21-Acted Hesh: 12-Acted Lorn: 9--Acted Skeleton: 8--Acted Xandren: 7 Xandren: 30/30 HS 10/11(7) 2 AP Lorn: 16/23 HS 6/7(5) 1 AP-Marked by skeleton Hesh: 13/26 HS 9/9(6) 1 AP--Marked by skeleton-bloodied Thormir: 27/32 1 THP HS 10/11(8) 1 AP Skeleton: Cursed by Thormir, marked by Xandren, -40--- -1 to attacks [/QUOTE]
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