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<blockquote data-quote="Dog Moon" data-source="post: 2855692" data-attributes="member: 23023"><p><strong>Misc</strong></p><p></p><p>[SBLOCK]</p><p>1. Using the Unearthed Arcana optional XP system.</p><p></p><p>2. There is no level loss penalty from dying, even from Raise Dead. There are a number of penalties, however, which can possibly occur by being brought back to life. Each time a character is brought back to life, that character suffers a single penalty. Multiple deaths equals multiple penalties.</p><p></p><p>Because the caster also suffers a penalty, it is a little difficult to find someone to cast Raise Dead or Resurrection. Depending on the religion, they might choose to reject casting the spell no matter what or they will agree, but will require something from the character. Money is always required. </p><p></p><p>3. Character creation begins using standard Point Buy. Their first character in a given campaign also roll 2d8 and if that roll is higher than the stat as is, then that roll becomes the stat [Done BEFORE adding racial modifiers]. However, this is to be done in front of me because this method is a test and thus I need to see it to determine whether I want to keep it or not. At each level, gain [level +1] additional points. At each level, half the number of points gained [rounded down] will be spent on a random stat [1d6, 1 is Str, 2 Dex, etc]. Even if the stat is not actually raised, the points remain. Thus it would become easier to raise that stat, if so desired. [Second roll is also to be made by me].</p><p></p><p>4. Stabalize: Con check DC 15 + amount below Con mod. Ex: Con mod +4 and at -6 hp, DC would be 17. A 20 always succeeds in stabilization. [I'm not sure how well this works, but I would like to try it out]</p><p></p><p></p><p>5. When a character dies, besides the random penalty for dying, he suffers the loss of stat points. For a Raise Dead and Reincarnate, the character suffers a loss of 2 to her highest stat. For Resurrect, the character suffers only one point. The character DOES NOT, however, lose a level or any XP.</p><p></p><p>6. There is no Astral, Shadow, or Ethereal Plane, so spells interacting with the above do not work.</p><p></p><p>7. Spellcraft Skill identifies magical items.</p><p>[CODE]Potions 25</p><p>Scrolls 20 + spell level</p><p>Arms and Armor 30</p><p>Wands 30</p><p>Rods 35</p><p>Rings 40</p><p>Staffs 40</p><p>Wondrous Items </p><p> Minor 25</p><p> Medium 30</p><p> Major 40[/CODE]</p><p></p><p>Identify adds +20 to a single check, Analyze Dweomer adds +20 until end of duration. Takes 1 round to identify scrolls, but it takes 1 minute for other items. Taking 10 or 20 is possible, but takes that much longer to identify. Having the appropriate Craft feat gives a +5 circumstance bonus on identifying that certain type of item.</p><p></p><p>Appraise Magic</p><p>You are skilled at evaluating magic items and discovering their secrets.</p><p>Prerequisite: Appraise 3 ranks.</p><p>Benefit: You can use the Appraise skill in place of the Spellcraft skill to identify magic items. Appraise is always a class skill for you.</p><p></p><p>Classes with the lore ability allow the identifier to add an additional 1/2 their level to identify checks.</p><p></p><p>Cursed items are the normal DC +10 to identify their cursed nature.</p><p></p><p>8. There is no alignment, nor spells, feats, etc. dealing with alignment.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2855692, member: 23023"] [b]Misc[/b] [SBLOCK] 1. Using the Unearthed Arcana optional XP system. 2. There is no level loss penalty from dying, even from Raise Dead. There are a number of penalties, however, which can possibly occur by being brought back to life. Each time a character is brought back to life, that character suffers a single penalty. Multiple deaths equals multiple penalties. Because the caster also suffers a penalty, it is a little difficult to find someone to cast Raise Dead or Resurrection. Depending on the religion, they might choose to reject casting the spell no matter what or they will agree, but will require something from the character. Money is always required. 3. Character creation begins using standard Point Buy. Their first character in a given campaign also roll 2d8 and if that roll is higher than the stat as is, then that roll becomes the stat [Done BEFORE adding racial modifiers]. However, this is to be done in front of me because this method is a test and thus I need to see it to determine whether I want to keep it or not. At each level, gain [level +1] additional points. At each level, half the number of points gained [rounded down] will be spent on a random stat [1d6, 1 is Str, 2 Dex, etc]. Even if the stat is not actually raised, the points remain. Thus it would become easier to raise that stat, if so desired. [Second roll is also to be made by me]. 4. Stabalize: Con check DC 15 + amount below Con mod. Ex: Con mod +4 and at -6 hp, DC would be 17. A 20 always succeeds in stabilization. [I'm not sure how well this works, but I would like to try it out] 5. When a character dies, besides the random penalty for dying, he suffers the loss of stat points. For a Raise Dead and Reincarnate, the character suffers a loss of 2 to her highest stat. For Resurrect, the character suffers only one point. The character DOES NOT, however, lose a level or any XP. 6. There is no Astral, Shadow, or Ethereal Plane, so spells interacting with the above do not work. 7. Spellcraft Skill identifies magical items. [CODE]Potions 25 Scrolls 20 + spell level Arms and Armor 30 Wands 30 Rods 35 Rings 40 Staffs 40 Wondrous Items Minor 25 Medium 30 Major 40[/CODE] Identify adds +20 to a single check, Analyze Dweomer adds +20 until end of duration. Takes 1 round to identify scrolls, but it takes 1 minute for other items. Taking 10 or 20 is possible, but takes that much longer to identify. Having the appropriate Craft feat gives a +5 circumstance bonus on identifying that certain type of item. Appraise Magic You are skilled at evaluating magic items and discovering their secrets. Prerequisite: Appraise 3 ranks. Benefit: You can use the Appraise skill in place of the Spellcraft skill to identify magic items. Appraise is always a class skill for you. Classes with the lore ability allow the identifier to add an additional 1/2 their level to identify checks. Cursed items are the normal DC +10 to identify their cursed nature. 8. There is no alignment, nor spells, feats, etc. dealing with alignment. [/SBLOCK] [/QUOTE]
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