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<blockquote data-quote="Aereas" data-source="post: 3037421" data-attributes="member: 31008"><p>The idea I get from this is to hinder a caster for making such a powerful item but not screw them over (as affecting thier spellcasting would do). While a casters hp is often the lowest its also one of the least valuable things to them as most casters take great deals of effort to avoid that first hit and merely need the hp to survive it when it does occur. I don't like the idea of my already dhort on hp wizard losing more hp either, but I would much prefer to lose a few hp that stat points (although with the way stats are done in this game it might not be too bad).</p><p></p><p>As for the percentages I agree that the weaker items should have a lower percent and the more powerful ones should be higher. Perhaps have a rate something like total number of spell levels required plus 10%. Then you take that total and subtract thier caster level from it. That gets to be alot of math though, so perhaps instead maybe set a range of percentages based on the cost of the item. Perhaps allowing a 1% reduction per caster level or a 3-5% reduction for every item creation feat possesed (afterall, it would make sense that the more you know about crafting the more likely you are to be able to avoid the harmful side of it)</p></blockquote><p></p>
[QUOTE="Aereas, post: 3037421, member: 31008"] The idea I get from this is to hinder a caster for making such a powerful item but not screw them over (as affecting thier spellcasting would do). While a casters hp is often the lowest its also one of the least valuable things to them as most casters take great deals of effort to avoid that first hit and merely need the hp to survive it when it does occur. I don't like the idea of my already dhort on hp wizard losing more hp either, but I would much prefer to lose a few hp that stat points (although with the way stats are done in this game it might not be too bad). As for the percentages I agree that the weaker items should have a lower percent and the more powerful ones should be higher. Perhaps have a rate something like total number of spell levels required plus 10%. Then you take that total and subtract thier caster level from it. That gets to be alot of math though, so perhaps instead maybe set a range of percentages based on the cost of the item. Perhaps allowing a 1% reduction per caster level or a 3-5% reduction for every item creation feat possesed (afterall, it would make sense that the more you know about crafting the more likely you are to be able to avoid the harmful side of it) [/QUOTE]
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