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<blockquote data-quote="Charberus" data-source="post: 3095585" data-attributes="member: 24793"><p>So far, the only good thing I like about jeffs idea is that I end up buying nothing but Openmine feat, because its such a huge hassle to define 'noncombat' feats. Since most of the feats tend to have alot of combat in them...its just too much of a hassle. While openminded is a good feat, I perfer the unique feats that define my character's personality and behavior better.</p><p></p><p>The good thing about josh's idea is that it allows more combat feats and spice because of racial feats. It is more defined and adds more uniqueness to characters. I have noticed that some racial feats are preatty good, some of them are just too simplified for a certain situation for a certain class the race favors. That part would be abit of an annoyance if your a halforc cleric and all the halforc racial feats revolve around barbarian/fighter. </p><p></p><p>What I think you should include in the Racial part are the feats for the Special Feat selections that have very special requirements like: Initiate of '[Deity Name]' feat for divine casters, Membership Feats (like Ettercap Beserker in Unapproachable East), Knight Feats (like the ones in Champions of Valor), and now the Progression Feats (like Aberration/Draconic/Undead). If you have those special lvls for special racial feats, then maybe the character could add those to it if they wanted.</p></blockquote><p></p>
[QUOTE="Charberus, post: 3095585, member: 24793"] So far, the only good thing I like about jeffs idea is that I end up buying nothing but Openmine feat, because its such a huge hassle to define 'noncombat' feats. Since most of the feats tend to have alot of combat in them...its just too much of a hassle. While openminded is a good feat, I perfer the unique feats that define my character's personality and behavior better. The good thing about josh's idea is that it allows more combat feats and spice because of racial feats. It is more defined and adds more uniqueness to characters. I have noticed that some racial feats are preatty good, some of them are just too simplified for a certain situation for a certain class the race favors. That part would be abit of an annoyance if your a halforc cleric and all the halforc racial feats revolve around barbarian/fighter. What I think you should include in the Racial part are the feats for the Special Feat selections that have very special requirements like: Initiate of '[Deity Name]' feat for divine casters, Membership Feats (like Ettercap Beserker in Unapproachable East), Knight Feats (like the ones in Champions of Valor), and now the Progression Feats (like Aberration/Draconic/Undead). If you have those special lvls for special racial feats, then maybe the character could add those to it if they wanted. [/QUOTE]
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