Ever seen Hieronymus Bosch' paintings? His mad visions of Hell, the enigmatic Garden of Delights, the schizophrenic scenes and landscapes? No? Here's some of them:
Last Judgement Serie:
Last Judgement
Hell
Paradise
Haywain Serie:
Haywain
Paradise
Hell
Garden of Earthly Delights Serie:
Garden of Eartly Delights
Paradise
Hell
Great art, as long as it remains art. But now the PC's have to enter this bizare world, on a mission to rescue the souls of people who somehow got 'captured' in ther paintings. By stepping through the painting that forms the boundary of the two worlds, the PC's must face the challenges of these nightmarish realms... or be gone, forever...
These are the outlines of an adventure I am currently working on. The basic idea is great, but I have run out of ideas how to go next... While the PC's are wandering around the place they should have some interesting encounters with the inhabitants. I can easily make some combat encounters with the locals, but the campaign is set in the Planescape setting, so roleplaying should give more rewards than simply killing things. I have some basic encounter ideas, but they are still quite vague and in need of some fleshing-out. Perhaps the PC's have to collect items, or better yet, ideas (in the form of wisdom), so they are forced to interact with the world. Perhaps to free a prisoner trapped in Hell they have to roleplay the encounter out, to gain a piece of 'wisdom' (things like :"In unity lies strenght"; when they all have to wok together to 'win' an encounter). I have been tinkering with the idea that the entire place is a big 'test' that is made by Bosch to let people grow 'better' (he is perhaps member of the Godsmen faction in Sigil, these are people who think they can achieve divinity by living the right way). He is present in the world (perhaps as God in the Paradise painting), so when the PC's have completed the tests he can let them out or give them a reward or something.
But back to my main problem: I have no idea what kind of encounters or tests I could put in. They could be simple things like fetching items or making some good arguments in a discussion, but it's difficult to incorporate elements from the paintings. And even worse, I have no idea how to incorporate the 'wisdom' the players could acquire (except from that unity thing). So, does anybody has some usefull advice or ideas?
Last Judgement Serie:
Last Judgement
Hell
Paradise
Haywain Serie:
Haywain
Paradise
Hell
Garden of Earthly Delights Serie:
Garden of Eartly Delights
Paradise
Hell
Great art, as long as it remains art. But now the PC's have to enter this bizare world, on a mission to rescue the souls of people who somehow got 'captured' in ther paintings. By stepping through the painting that forms the boundary of the two worlds, the PC's must face the challenges of these nightmarish realms... or be gone, forever...
These are the outlines of an adventure I am currently working on. The basic idea is great, but I have run out of ideas how to go next... While the PC's are wandering around the place they should have some interesting encounters with the inhabitants. I can easily make some combat encounters with the locals, but the campaign is set in the Planescape setting, so roleplaying should give more rewards than simply killing things. I have some basic encounter ideas, but they are still quite vague and in need of some fleshing-out. Perhaps the PC's have to collect items, or better yet, ideas (in the form of wisdom), so they are forced to interact with the world. Perhaps to free a prisoner trapped in Hell they have to roleplay the encounter out, to gain a piece of 'wisdom' (things like :"In unity lies strenght"; when they all have to wok together to 'win' an encounter). I have been tinkering with the idea that the entire place is a big 'test' that is made by Bosch to let people grow 'better' (he is perhaps member of the Godsmen faction in Sigil, these are people who think they can achieve divinity by living the right way). He is present in the world (perhaps as God in the Paradise painting), so when the PC's have completed the tests he can let them out or give them a reward or something.
But back to my main problem: I have no idea what kind of encounters or tests I could put in. They could be simple things like fetching items or making some good arguments in a discussion, but it's difficult to incorporate elements from the paintings. And even worse, I have no idea how to incorporate the 'wisdom' the players could acquire (except from that unity thing). So, does anybody has some usefull advice or ideas?