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Lost in a painting of Bosch; need some ideas
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<blockquote data-quote="Xar" data-source="post: 404468" data-attributes="member: 895"><p>Thx for the imput guys! I really liked the contrary virtues, makes it a lot easier to implement the sins. By the way, nice example kenjib! Still needs some tweaking, as I will use scenes from the paintings itself, but its a great idea to not the make the right decision always the most obvious one. As for their reward or punishment... as soon as they free the prisoners from <em>Hell</em> (and <em>Paradise</em>!) they will meet Bosch, and the painter will ask what they have learned. If they have chosen to role-play out the encounters and they give the right answers he will be pleased and the players are free to go. He might even give a gift to the players if they did well. Perhaps the player might pick a Virtue (or a Sin if he's evil) which would give some special power. <em>Patience</em> for example would give a fighter-type charater bonusses to his attack roll if he decides to strike last in a given turn, <em>Anger</em> let's you Rage. Should the players fail to give the right answers, well, I don't know yet what will happen then... perhaps they have to go back to learn some more, or Bosch is merely pissed off and dismisses them without giving any rewards. They could even get imprisoned like the people they came to help, and have to escape on their own.</p><p></p><p>I still don't know how to make tests not too obvious, but still let the players come up with the right answers at the end... I don't think they know anything about the Contrary Virtues, so they will never get the names right... of course, it's easy to let each of the freed prisoners say something like: your <em>Humility</em> has triumphed over <em>Pride</em>, but that would be just too easy. I want to have them use their brains at the end, not just give all the rewards away... Speaking about rewards does anybody know some cool powers based on the 7 Sins of Virtues? Doesn't matter if they are overpowered, in PLanescape power is measured by knowledge...</p></blockquote><p></p>
[QUOTE="Xar, post: 404468, member: 895"] Thx for the imput guys! I really liked the contrary virtues, makes it a lot easier to implement the sins. By the way, nice example kenjib! Still needs some tweaking, as I will use scenes from the paintings itself, but its a great idea to not the make the right decision always the most obvious one. As for their reward or punishment... as soon as they free the prisoners from [i]Hell[/i] (and [i]Paradise[/i]!) they will meet Bosch, and the painter will ask what they have learned. If they have chosen to role-play out the encounters and they give the right answers he will be pleased and the players are free to go. He might even give a gift to the players if they did well. Perhaps the player might pick a Virtue (or a Sin if he's evil) which would give some special power. [i]Patience[/i] for example would give a fighter-type charater bonusses to his attack roll if he decides to strike last in a given turn, [i]Anger[/i] let's you Rage. Should the players fail to give the right answers, well, I don't know yet what will happen then... perhaps they have to go back to learn some more, or Bosch is merely pissed off and dismisses them without giving any rewards. They could even get imprisoned like the people they came to help, and have to escape on their own. I still don't know how to make tests not too obvious, but still let the players come up with the right answers at the end... I don't think they know anything about the Contrary Virtues, so they will never get the names right... of course, it's easy to let each of the freed prisoners say something like: your [i]Humility[/i] has triumphed over [i]Pride[/i], but that would be just too easy. I want to have them use their brains at the end, not just give all the rewards away... Speaking about rewards does anybody know some cool powers based on the 7 Sins of Virtues? Doesn't matter if they are overpowered, in PLanescape power is measured by knowledge... [/QUOTE]
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