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<blockquote data-quote="Nyeshet" data-source="post: 4738054" data-attributes="member: 18363"><p>I'm not too familiar with Eberron, but my first thought for wilderness situations on a plain involve burrows. </p><p></p><p>Are their any dire prairie dogs in the area? Do you allow them to collect parts from animals? Maybe they come upon a monster whose hide, blood, bone, scale, fur, etc is rare and valuable? Maybe they find a half-eaten carcass or a dessicated carcass - and realize either that a dangerous creature is present or that resources in the area are scarce. Either way could lead to interesting decisions. </p><p></p><p>What about semi-ancient ruins - small settlements long covered by dirt, now the rotted roof collapsing as a PC walks over it - 5 to 10 ft drop, perhaps slowed by falling through a barely holding together wooden table? Maybe some interesting items are in the room? A small catch of a couple dozen silver or golden coins of unknown nationality? </p><p></p><p>Or perhaps there is a hidden entrance into the hollow, and a local robber that has long preyed upon the local town has used it as a cache for ill gotten loot (albeit minor in value by PC standards). Or perhaps the crook was caught and executed a few years ago and his loot was never found / recovered. Even if it is not worth much, not only could there be rewards, it could help cement the reputation of the group to the local town (by finding and returning the items). </p><p></p><p>Also, aren't there dino-horses on those plains? Surely not all of them are under halfling control? A small herd of a 3 or 4 of these small wild dinos comes upon the group. Do they attack or attempt to capture them? Maybe they are escaped from a halfling group that was beset by monsters or bandits - one or two might have a saddle with an identifying mark upon it or a pack whose items within would identify the person or at least the clan they came from.</p><p></p><p>What are the plains truly like? Few trees or miles of no trees? Relatively flat land to the horizon, or rolling irregular hills and vales? Caves exist nearby, so it is likely karst landscape. Could they perhaps find a cave, think it is the right cave, but it turns out to be another - with different monsters than what they expected? Perhaps using it as a landmark will cause them to move further off course, eventually leading them to another town? What else is in the (wrong) cave? Is it used by outlaws or monsters or both? Does it have loot? Does it connect to other nearby caves - or to some buried ruins? </p><p></p><p>All sorts of ideas come to mind, but then I prefer wilderness campaigns to the typical pattern of dungeon style ones. Urban campaigns are not too bad either, but then the city is often compared to a jungle for a reason. (ie: "Its a jungle out there.")</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 4738054, member: 18363"] I'm not too familiar with Eberron, but my first thought for wilderness situations on a plain involve burrows. Are their any dire prairie dogs in the area? Do you allow them to collect parts from animals? Maybe they come upon a monster whose hide, blood, bone, scale, fur, etc is rare and valuable? Maybe they find a half-eaten carcass or a dessicated carcass - and realize either that a dangerous creature is present or that resources in the area are scarce. Either way could lead to interesting decisions. What about semi-ancient ruins - small settlements long covered by dirt, now the rotted roof collapsing as a PC walks over it - 5 to 10 ft drop, perhaps slowed by falling through a barely holding together wooden table? Maybe some interesting items are in the room? A small catch of a couple dozen silver or golden coins of unknown nationality? Or perhaps there is a hidden entrance into the hollow, and a local robber that has long preyed upon the local town has used it as a cache for ill gotten loot (albeit minor in value by PC standards). Or perhaps the crook was caught and executed a few years ago and his loot was never found / recovered. Even if it is not worth much, not only could there be rewards, it could help cement the reputation of the group to the local town (by finding and returning the items). Also, aren't there dino-horses on those plains? Surely not all of them are under halfling control? A small herd of a 3 or 4 of these small wild dinos comes upon the group. Do they attack or attempt to capture them? Maybe they are escaped from a halfling group that was beset by monsters or bandits - one or two might have a saddle with an identifying mark upon it or a pack whose items within would identify the person or at least the clan they came from. What are the plains truly like? Few trees or miles of no trees? Relatively flat land to the horizon, or rolling irregular hills and vales? Caves exist nearby, so it is likely karst landscape. Could they perhaps find a cave, think it is the right cave, but it turns out to be another - with different monsters than what they expected? Perhaps using it as a landmark will cause them to move further off course, eventually leading them to another town? What else is in the (wrong) cave? Is it used by outlaws or monsters or both? Does it have loot? Does it connect to other nearby caves - or to some buried ruins? All sorts of ideas come to mind, but then I prefer wilderness campaigns to the typical pattern of dungeon style ones. Urban campaigns are not too bad either, but then the city is often compared to a jungle for a reason. (ie: "Its a jungle out there.") [/QUOTE]
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