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<blockquote data-quote="rgard" data-source="post: 4738120" data-attributes="member: 4157"><p>I like Nyeshet's suggestions.</p><p></p><p>This one popped into my mind...maybe they come across a town that appears one day in the PC's time every hundred years.  The townsfolk have no idea their town skips ahead in time.  </p><p></p><p>You could allow the party to replenish supplies and buy a map...a map that is of course at least centuries old.  The natural landmarks would be right, but anything man made on the map would now be a ruin and everything current (PC's time) doesn't yet exist on the map.  </p><p></p><p>I wouldn't let on to the PCs that something is amiss with the flow of time in the village.  Let them figure it out as they go to the next town on the map and find that barely recognizable ruins are all that is left.  If they go back to the village the next day...it is of course gone and will appear again in 100 years.</p><p></p><p>This is inspired by Brigadoon.</p><p></p><p>Thanks,</p><p>Rich</p></blockquote><p></p>
[QUOTE="rgard, post: 4738120, member: 4157"] I like Nyeshet's suggestions. This one popped into my mind...maybe they come across a town that appears one day in the PC's time every hundred years. The townsfolk have no idea their town skips ahead in time. You could allow the party to replenish supplies and buy a map...a map that is of course at least centuries old. The natural landmarks would be right, but anything man made on the map would now be a ruin and everything current (PC's time) doesn't yet exist on the map. I wouldn't let on to the PCs that something is amiss with the flow of time in the village. Let them figure it out as they go to the next town on the map and find that barely recognizable ruins are all that is left. If they go back to the village the next day...it is of course gone and will appear again in 100 years. This is inspired by Brigadoon. Thanks, Rich [/QUOTE]
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