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<blockquote data-quote="Bera" data-source="post: 6588738" data-attributes="member: 74671"><p>I did something like this with rituals in a 4e Dark Sun game. I made characters roll an arcana/intelligence check to learn the ritual. If they got a standard success they had partially mastered the ritual. If they passed a difficult check, they had fully mastered the ritual. They could re-check each level for each ritual they had failed to learn or only partially learned.</p><p></p><p>The partial rituals were just the normal ritual with a bit of the text redacted by google-translating it into another language. That way they could cast a divination-type ritual to get advice, but they didn't realize who the advice was coming from without mastering the ritual (i.e. from one of the Sorcerer-Kings, thus each time they cast the ritual they were giving an enemy some information). So basically the PCs who had partially mastered a ritual knew what the obvious and basic effects were (or had a pretty good idea), but they might not fully understand the consequences of the ritual.</p><p></p><p>It was super easy because the text of the rituals was available in the online character builder and the Dark Sun campaign guide had some suggestions for which types of rituals I should consider changing. Then I just printed them out and each player had their own ritual book. I stuck to only the partial/full mastery to keep things easy, but you could obviously have more levels of mastery depending on how many meaningful details you could learn about each spell.</p><p></p><p>I have definitely considered adding this, or something like it, into other games. It's especially appropriate if the PCs have access to the core books as a set of standardized or well-known magic effects a wizard's guild or culture of wizards knows about, but you can add in spells from other books or 3rd party suplements easily which are totally new and not well understood by anyone. Could be awesome in a 2nd Edition Jakandor-type game where part of the characters' missions might include recovering lost spells.</p></blockquote><p></p>
[QUOTE="Bera, post: 6588738, member: 74671"] I did something like this with rituals in a 4e Dark Sun game. I made characters roll an arcana/intelligence check to learn the ritual. If they got a standard success they had partially mastered the ritual. If they passed a difficult check, they had fully mastered the ritual. They could re-check each level for each ritual they had failed to learn or only partially learned. The partial rituals were just the normal ritual with a bit of the text redacted by google-translating it into another language. That way they could cast a divination-type ritual to get advice, but they didn't realize who the advice was coming from without mastering the ritual (i.e. from one of the Sorcerer-Kings, thus each time they cast the ritual they were giving an enemy some information). So basically the PCs who had partially mastered a ritual knew what the obvious and basic effects were (or had a pretty good idea), but they might not fully understand the consequences of the ritual. It was super easy because the text of the rituals was available in the online character builder and the Dark Sun campaign guide had some suggestions for which types of rituals I should consider changing. Then I just printed them out and each player had their own ritual book. I stuck to only the partial/full mastery to keep things easy, but you could obviously have more levels of mastery depending on how many meaningful details you could learn about each spell. I have definitely considered adding this, or something like it, into other games. It's especially appropriate if the PCs have access to the core books as a set of standardized or well-known magic effects a wizard's guild or culture of wizards knows about, but you can add in spells from other books or 3rd party suplements easily which are totally new and not well understood by anyone. Could be awesome in a 2nd Edition Jakandor-type game where part of the characters' missions might include recovering lost spells. [/QUOTE]
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