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General Tabletop Discussion
*Dungeons & Dragons
Lost Mine first encounter alternate outcome
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<blockquote data-quote="halfling rogue" data-source="post: 6378197" data-attributes="member: 6779182"><p>Spoilery</p><p></p><p>I'll be DMing my first ever game this upcoming weekend and running Lost Mine. After reading here and elsewhere about the possible lethality of the first encounter, I've been considering what to do if the initial encounter looks like it might be a TPK.</p><p></p><p>The Lost Mine adventure recommends that if the party is defeated that the goblins shouldn't kill the whole party but rather leave them all unconscious and loot them. It is recommended that the party then should travel to Phadalin to heal up, etc.</p><p></p><p>My thought was if the goblins defeat the whole group, rather than a TPK or following the adventure's advice, I thought it would be interesting if they bound and blindfolded the unconscious party (they did it with Sildar Halwinter right?) and drug them to the cave hideout. A few thoughts spring from this: 1) they could all wake up, bound in the hideout (alongside Sildar) or 2) they/some could wake up as they are being dragged/carried along the trail to the hideout. Both options have lots of potential fun but I'm wondering how to pull it off.</p><p></p><p>For instance, when they recover, how many hit points will/should they have? How should the process of regaining consciousness even play out? Rolls? Just tell them? Basically just thinking through how I could make a fun scenario to escape their bonds and regain their weapons, etc. I may not even have the chance to go through this scenario, but I wanted it sitting there in the background so I could go all out during the first battle. As the outcome of the first encounter it sounds better than TPK and the suggested alternative in the adventure. Thoughts?</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6378197, member: 6779182"] Spoilery I'll be DMing my first ever game this upcoming weekend and running Lost Mine. After reading here and elsewhere about the possible lethality of the first encounter, I've been considering what to do if the initial encounter looks like it might be a TPK. The Lost Mine adventure recommends that if the party is defeated that the goblins shouldn't kill the whole party but rather leave them all unconscious and loot them. It is recommended that the party then should travel to Phadalin to heal up, etc. My thought was if the goblins defeat the whole group, rather than a TPK or following the adventure's advice, I thought it would be interesting if they bound and blindfolded the unconscious party (they did it with Sildar Halwinter right?) and drug them to the cave hideout. A few thoughts spring from this: 1) they could all wake up, bound in the hideout (alongside Sildar) or 2) they/some could wake up as they are being dragged/carried along the trail to the hideout. Both options have lots of potential fun but I'm wondering how to pull it off. For instance, when they recover, how many hit points will/should they have? How should the process of regaining consciousness even play out? Rolls? Just tell them? Basically just thinking through how I could make a fun scenario to escape their bonds and regain their weapons, etc. I may not even have the chance to go through this scenario, but I wanted it sitting there in the background so I could go all out during the first battle. As the outcome of the first encounter it sounds better than TPK and the suggested alternative in the adventure. Thoughts? [/QUOTE]
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