Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lost Mine first encounter alternate outcome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 6378216" data-attributes="member: 2093"><p>After running the scenario myself, the first encounter seemed pretty straightforward to me. It was once they got into the cave that things got dicier. Even though they had a L4 druid with them at that point (not during the first encounter), who scouted around and spotted the bugbear, that battle was TOUGH. They started with the three goblins in the pool cave, then the others in the bugbear cave joined in during the 2nd and 3rd rounds. THIS is when I thought a capture scenario was likely to occur; and yes, having them get bound and thrown into the "eating cave" with Sildar is what I would have done.</p><p></p><p>I'd have had them all wake up after a "long rest". Give them half hp and restored HD. No armor or weapons - those would probably be divvied up between the goblins and the unusable stuff in the bugbear's treasure pile. No full spell recovery, either; let them decide if they want to take time to rest longer before attempting escape (with the likelihood that one of them will get eaten in the meantime!), or try without much in the way of resources. </p><p></p><p>I'd probably give the spellcasters ONE recovered spell slot each. But I'd also make sure there were plenty of resources available - logs or branches for the fire that can be used as improvised weapons, maybe a chance to use a goblin as a hostage, etc... and of course the goblins' own armor and weapons if they can kill them.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6378216, member: 2093"] After running the scenario myself, the first encounter seemed pretty straightforward to me. It was once they got into the cave that things got dicier. Even though they had a L4 druid with them at that point (not during the first encounter), who scouted around and spotted the bugbear, that battle was TOUGH. They started with the three goblins in the pool cave, then the others in the bugbear cave joined in during the 2nd and 3rd rounds. THIS is when I thought a capture scenario was likely to occur; and yes, having them get bound and thrown into the "eating cave" with Sildar is what I would have done. I'd have had them all wake up after a "long rest". Give them half hp and restored HD. No armor or weapons - those would probably be divvied up between the goblins and the unusable stuff in the bugbear's treasure pile. No full spell recovery, either; let them decide if they want to take time to rest longer before attempting escape (with the likelihood that one of them will get eaten in the meantime!), or try without much in the way of resources. I'd probably give the spellcasters ONE recovered spell slot each. But I'd also make sure there were plenty of resources available - logs or branches for the fire that can be used as improvised weapons, maybe a chance to use a goblin as a hostage, etc... and of course the goblins' own armor and weapons if they can kill them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lost Mine first encounter alternate outcome
Top