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Lost Mine of Phandelver battlemaps
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<blockquote data-quote="Shush" data-source="post: 6336178" data-attributes="member: 6777606"><p>Just wanted to thank everyone for your insight and suggestion, as well as say couple of things about last nights session.</p><p>I did end up using grid and map and scale as it is in the adventure, and altho they didnt get very far into Cragmaw Hideout (there was character creation and pizza involved as distraction from actual adventuring), scale worked just fine for now. We will see more from next session(s).</p><p></p><p>Considering adventure, just wanna say that in my experience, there are adventures that read nice, and adventures that read as well as play/play out nicely. This one, for now, both reads and plays very well. Characters did end up capturing goblin (of course), and did get some information from him. That coupled with mixed usage of pre-gens with their backgrounds and "hooks" and characters reated from scratch with incorporated backgrounds from pre-gens, did leave a very positive impression and left characters curious,with quite few possible leads and locales, as well as story paths to explore. And that is always a good thing, players who want to find out more, play as soon as possible, who wants answers for their and their characters questions, and lots of motivation beyond hitting the next level.</p></blockquote><p></p>
[QUOTE="Shush, post: 6336178, member: 6777606"] Just wanted to thank everyone for your insight and suggestion, as well as say couple of things about last nights session. I did end up using grid and map and scale as it is in the adventure, and altho they didnt get very far into Cragmaw Hideout (there was character creation and pizza involved as distraction from actual adventuring), scale worked just fine for now. We will see more from next session(s). Considering adventure, just wanna say that in my experience, there are adventures that read nice, and adventures that read as well as play/play out nicely. This one, for now, both reads and plays very well. Characters did end up capturing goblin (of course), and did get some information from him. That coupled with mixed usage of pre-gens with their backgrounds and "hooks" and characters reated from scratch with incorporated backgrounds from pre-gens, did leave a very positive impression and left characters curious,with quite few possible leads and locales, as well as story paths to explore. And that is always a good thing, players who want to find out more, play as soon as possible, who wants answers for their and their characters questions, and lots of motivation beyond hitting the next level. [/QUOTE]
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