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Lost Mine of Phandelver battlemaps
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<blockquote data-quote="afetbinttuzani" data-source="post: 6339080" data-attributes="member: 76792"><p>Hi, Shush</p><p>Some areas are larger and some a bit smaller. My goal, when recreating a published map, is to build something that allows me to recreate the essential encounter elements. I don't worry about copying exactly what is in the adventure.</p><p></p><p>I think all the essentials are here. The only element that I have omitted from the map is the narrow fissure at the back of the wolves' den that leads up to the bugbear's chamber. This was deliberate. I plan to describe it verbally something like this: "At the back of the chamber (area 3) there is a pile of animal bones and rotting refuse mixed with raw sewage. Streaks on the wall reveal that the refuse has fallen through a narrow fissure leading steeply upward. The wolves have clearly been eating what has fallen here."</p><p></p><p>I wanted to make it disgusting so that the characters, the noble in particular, would dislike the thought of climbing up the shaft. If they decide to climb it, I want them to feel that they are being adventurous and creative by 'leaving the map". Also, if they climb it I plan to have them make constitution checks to avoid gagging and vomiting on their compatriots. Similarly, when the PCs enter area 8, I'll describe the top of the fissure.</p><p></p><p>Area 7 is larger than the original map. I plan to have a cooking fire and more goblins here. I want Klarg's cave to be claimed for Klarg, who is, according to the description, "filled with delusions of grandeur". He would want his own chamber. After the fight begins, the goblins retreat back into area 7 where Klarg joins the fight. If things start to go badly for Klarg, he will retreat back into the smallest cave, where all the supplies will be stored, and attempt to escape down the fissure.</p></blockquote><p></p>
[QUOTE="afetbinttuzani, post: 6339080, member: 76792"] Hi, Shush Some areas are larger and some a bit smaller. My goal, when recreating a published map, is to build something that allows me to recreate the essential encounter elements. I don't worry about copying exactly what is in the adventure. I think all the essentials are here. The only element that I have omitted from the map is the narrow fissure at the back of the wolves' den that leads up to the bugbear's chamber. This was deliberate. I plan to describe it verbally something like this: "At the back of the chamber (area 3) there is a pile of animal bones and rotting refuse mixed with raw sewage. Streaks on the wall reveal that the refuse has fallen through a narrow fissure leading steeply upward. The wolves have clearly been eating what has fallen here." I wanted to make it disgusting so that the characters, the noble in particular, would dislike the thought of climbing up the shaft. If they decide to climb it, I want them to feel that they are being adventurous and creative by 'leaving the map". Also, if they climb it I plan to have them make constitution checks to avoid gagging and vomiting on their compatriots. Similarly, when the PCs enter area 8, I'll describe the top of the fissure. Area 7 is larger than the original map. I plan to have a cooking fire and more goblins here. I want Klarg's cave to be claimed for Klarg, who is, according to the description, "filled with delusions of grandeur". He would want his own chamber. After the fight begins, the goblins retreat back into area 7 where Klarg joins the fight. If things start to go badly for Klarg, he will retreat back into the smallest cave, where all the supplies will be stored, and attempt to escape down the fissure. [/QUOTE]
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