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Lost Mine of Phandelver - comments and complaints after read-through (spoilers)
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<blockquote data-quote="77IM" data-source="post: 6340202" data-attributes="member: 12377"><p>Just TELL the players how hard the dragon is!!!</p><p></p><p>Call it a "passive Nature check" if you want to dress it up in pretty narrative. Maybe if they roll a decent Nature or Arcana result they get a few specifics, too. If they're bad at Nature make sure the druid NPC spells it out for them.</p><p></p><p>But definitely make sure they know how hard it is <em>even if you have to tell them point-blank</em> "yeah it's a level 8 monster that will wipe the floor with you guys." This meta-game talk breaks immersion a bit, but trust me, your players will appreciate it. Heck, turn it around and make them figure out how the PCs know this.</p><p></p><p>A game is a series of interesting decisions. Deciding how to handle Venomfang is way more interesting if the players know how tough he is.</p></blockquote><p></p>
[QUOTE="77IM, post: 6340202, member: 12377"] Just TELL the players how hard the dragon is!!! Call it a "passive Nature check" if you want to dress it up in pretty narrative. Maybe if they roll a decent Nature or Arcana result they get a few specifics, too. If they're bad at Nature make sure the druid NPC spells it out for them. But definitely make sure they know how hard it is [I]even if you have to tell them point-blank[/I] "yeah it's a level 8 monster that will wipe the floor with you guys." This meta-game talk breaks immersion a bit, but trust me, your players will appreciate it. Heck, turn it around and make them figure out how the PCs know this. A game is a series of interesting decisions. Deciding how to handle Venomfang is way more interesting if the players know how tough he is. [/QUOTE]
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Community
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Lost Mine of Phandelver - comments and complaints after read-through (spoilers)
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