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General Tabletop Discussion
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Lost Mine of Phandelver - comments and complaints after read-through (spoilers)
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<blockquote data-quote="KarinsDad" data-source="post: 6340207" data-attributes="member: 2011"><p>Sorry, but this is broken. A monster that the PCs are encouraged to fight that has the chance to kill some or all of them in round one is broken.</p><p></p><p>Just because something is written down does not make it a good idea. Just because something is in an official WotC module doesn't mean that people should be lemmings and believe "yup, yup, that's a good idea". Having this dragon in the module was a terrible idea on their point. Your idea is a lot better than their idea (but still not good).</p><p> </p><p></p><p></p><p>The vast majority have never been like that. But then again, people are people. I have no idea about Nemio's players, but he did say that he was a new DM, so I wouldn't suggest anything that might tick his players off or might alienate them from the game. Or even might teach them that the way to fix a PC death or a TPK is to reset the clock.</p><p></p><p></p><p></p><p>As you should.</p><p></p><p></p><p></p><p>I did not say that your post was lousy. I said that one idea was lousy. I posted to let Nemio know that he shouldn't listen to your advice on this one idea.</p><p></p><p>New DMs shouldn't have to walk a tightrope of making sure their players do a few set things right, or we reset the adventure.</p><p></p><p>That's just bad advice to a new DM. It's something he might experiment with later on when he is comfortable, but it's not something he should try out of the box. YMMV.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6340207, member: 2011"] Sorry, but this is broken. A monster that the PCs are encouraged to fight that has the chance to kill some or all of them in round one is broken. Just because something is written down does not make it a good idea. Just because something is in an official WotC module doesn't mean that people should be lemmings and believe "yup, yup, that's a good idea". Having this dragon in the module was a terrible idea on their point. Your idea is a lot better than their idea (but still not good). The vast majority have never been like that. But then again, people are people. I have no idea about Nemio's players, but he did say that he was a new DM, so I wouldn't suggest anything that might tick his players off or might alienate them from the game. Or even might teach them that the way to fix a PC death or a TPK is to reset the clock. As you should. I did not say that your post was lousy. I said that one idea was lousy. I posted to let Nemio know that he shouldn't listen to your advice on this one idea. New DMs shouldn't have to walk a tightrope of making sure their players do a few set things right, or we reset the adventure. That's just bad advice to a new DM. It's something he might experiment with later on when he is comfortable, but it's not something he should try out of the box. YMMV. [/QUOTE]
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Lost Mine of Phandelver - comments and complaints after read-through (spoilers)
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