Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Lost Mine of Phandelver - comments and complaints after read-through (spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 6340220" data-attributes="member: 18"><p>This advice seems patently self-contradictory, to me, at least.</p><p></p><p>It certainly isn't "fair" on any normal level to funnel the PCs into taking on an opponent which will certainly kill them, with friendly NPCs egging them on, and with one PC whose very nature makes him pretty much set on that course.</p><p></p><p>This isn't a "hypothetical problem", and expecting to "not have player issue" just because you "didn't worry" and just "ran a better game", when you lead them directly into a TPK is completely laughable. If you have a really positive, fun, game, with good DMing, fairness, players having a good time, and them BLAM the PCs all get vaporized in a single round by an opponent they were pointed towards and told to kill, it's going to hurt. It'll hurt highly experienced players less, but even then, it will seriously damage their trust in you, and respect for you, because it's basically a "GOTCHA!". With new-to-RPGs players, I seriously doubt they'd even keep playing.</p><p></p><p>Hitcher's advice offers some mitigation for that kind of behaviour, but it requires a lot of buy-in, and is likely to work well only with experienced players.</p><p></p><p>Now, let's be clear, TPKs aren't necessarily trust-destroyers or game-enders - but TPKs you leads the PCs directly into, and where the PCs are set up so they will want to engage, and where they have no clear way to know "This is a terrible idea", THOSE, those ARE trust-destroyers, those ARE game-enders.</p><p></p><p>Personally I think RPing the dragon out so it doesn't want to fight is the best of both worlds. Green Dragons are liars and love lies more than anything else in the world (including common sense - like most Chromatic Dragons, they are basically a living metaphor for sin - which totally breaks down if we look at Metallic Dragons of course, because they completely fail as metaphors for virtues, at least, historically they have, but anyway!), so they are naturally going to want to have their fun that way. During that time you can emphasize the size and power of the beast, and it's likely things will calm down.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6340220, member: 18"] This advice seems patently self-contradictory, to me, at least. It certainly isn't "fair" on any normal level to funnel the PCs into taking on an opponent which will certainly kill them, with friendly NPCs egging them on, and with one PC whose very nature makes him pretty much set on that course. This isn't a "hypothetical problem", and expecting to "not have player issue" just because you "didn't worry" and just "ran a better game", when you lead them directly into a TPK is completely laughable. If you have a really positive, fun, game, with good DMing, fairness, players having a good time, and them BLAM the PCs all get vaporized in a single round by an opponent they were pointed towards and told to kill, it's going to hurt. It'll hurt highly experienced players less, but even then, it will seriously damage their trust in you, and respect for you, because it's basically a "GOTCHA!". With new-to-RPGs players, I seriously doubt they'd even keep playing. Hitcher's advice offers some mitigation for that kind of behaviour, but it requires a lot of buy-in, and is likely to work well only with experienced players. Now, let's be clear, TPKs aren't necessarily trust-destroyers or game-enders - but TPKs you leads the PCs directly into, and where the PCs are set up so they will want to engage, and where they have no clear way to know "This is a terrible idea", THOSE, those ARE trust-destroyers, those ARE game-enders. Personally I think RPing the dragon out so it doesn't want to fight is the best of both worlds. Green Dragons are liars and love lies more than anything else in the world (including common sense - like most Chromatic Dragons, they are basically a living metaphor for sin - which totally breaks down if we look at Metallic Dragons of course, because they completely fail as metaphors for virtues, at least, historically they have, but anyway!), so they are naturally going to want to have their fun that way. During that time you can emphasize the size and power of the beast, and it's likely things will calm down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lost Mine of Phandelver - comments and complaints after read-through (spoilers)
Top