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Lost Mine of Phandelver - comments and complaints after read-through (spoilers)
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<blockquote data-quote="Nemio" data-source="post: 6340239" data-attributes="member: 6775814"><p>Thanks for the advice everyone.</p><p></p><p>I will be playing with a new group in a few months time and hope that they will want to continue so the dragon issue will probably not come up anytime soon or at all.</p><p></p><p>If they want to keep on playing then it will probably be once in one or two months time.</p><p>I imagine that if they end up getting a TPK at the very end they will be gutted.</p><p></p><p>I've thought about rewinding the game, divine intervention, fudging rolls, etc. but I want to find the right balance between having them fear death in the game but without having to killing them all.</p><p></p><p>I'm not even sure what to do when one PC gets killed by the way.</p><p>Does the Starter Set have any advice on that? (Grr, why does my order only arrive on Friday <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ?)</p><p></p><p>I like the idea of showing how powerful the dragon is ingame.</p><p>Perhaps they can see him using his breath attack on a goblin patrol or on the zombies.</p><p></p><p>Having the dragon initiate a conversation is another good one.</p><p>The goal of the Folkhero is the slay or drive off the dragon so fighting is not needed.</p><p>Any tips on what the dragon might want to achieve by lying and/or deceiving?</p><p>Does it want more gold? </p><p>Does it want an even better lair? Cragmaw Castle perhaps?</p><p>Why would it leave freely?</p><p></p><p>I wonder why no advice on this was put in the Starter Set.</p><p>Your ideas are the things I need help with as a new DM</p></blockquote><p></p>
[QUOTE="Nemio, post: 6340239, member: 6775814"] Thanks for the advice everyone. I will be playing with a new group in a few months time and hope that they will want to continue so the dragon issue will probably not come up anytime soon or at all. If they want to keep on playing then it will probably be once in one or two months time. I imagine that if they end up getting a TPK at the very end they will be gutted. I've thought about rewinding the game, divine intervention, fudging rolls, etc. but I want to find the right balance between having them fear death in the game but without having to killing them all. I'm not even sure what to do when one PC gets killed by the way. Does the Starter Set have any advice on that? (Grr, why does my order only arrive on Friday :) ?) I like the idea of showing how powerful the dragon is ingame. Perhaps they can see him using his breath attack on a goblin patrol or on the zombies. Having the dragon initiate a conversation is another good one. The goal of the Folkhero is the slay or drive off the dragon so fighting is not needed. Any tips on what the dragon might want to achieve by lying and/or deceiving? Does it want more gold? Does it want an even better lair? Cragmaw Castle perhaps? Why would it leave freely? I wonder why no advice on this was put in the Starter Set. Your ideas are the things I need help with as a new DM [/QUOTE]
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