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Lost Mine of Phandelver - comments and complaints after read-through (spoilers)
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<blockquote data-quote="Blackbrrd" data-source="post: 6341033" data-attributes="member: 63962"><p>I don't find giving this kind of information meta-gamey at all. The characters probably know of the reputation of dragons as murder-machines, while the players might think it's just a game and everything is level-appropriate. I don't know how the dragon is presented in the module, but the main error seems to be that it doesn't talk about what they characters would know about dragons.</p><p></p><p>I think it's important in an pen-and-paper RPG to have problems the characters can't solve by pure force. Otherwise, it's much too like a computer game. I even like the part where one character has a backstory that more or less gives him a death wish. It shouldn't result in a TPK, but in an interesting role-playing situation where the other characters tells him where to stuff it with his frontal assault plan.</p><p></p><p>D&D is mostly about cooperation within the party, but I think it's makes it much more interesting if one PC's agenda differs from anothers in a way that leads up to a confrontation* and some serious decision making. It really makes the game feel more real.</p><p></p><p>*or some sneaky manipulation from one of the PC's, making the rest of the party follow the plan he wants.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6341033, member: 63962"] I don't find giving this kind of information meta-gamey at all. The characters probably know of the reputation of dragons as murder-machines, while the players might think it's just a game and everything is level-appropriate. I don't know how the dragon is presented in the module, but the main error seems to be that it doesn't talk about what they characters would know about dragons. I think it's important in an pen-and-paper RPG to have problems the characters can't solve by pure force. Otherwise, it's much too like a computer game. I even like the part where one character has a backstory that more or less gives him a death wish. It shouldn't result in a TPK, but in an interesting role-playing situation where the other characters tells him where to stuff it with his frontal assault plan. D&D is mostly about cooperation within the party, but I think it's makes it much more interesting if one PC's agenda differs from anothers in a way that leads up to a confrontation* and some serious decision making. It really makes the game feel more real. *or some sneaky manipulation from one of the PC's, making the rest of the party follow the plan he wants. [/QUOTE]
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Lost Mine of Phandelver - comments and complaints after read-through (spoilers)
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