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General Tabletop Discussion
*Dungeons & Dragons
Lost Mine of Phandelver - Non-spoiler Thoughts?
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<blockquote data-quote="delericho" data-source="post: 6341771" data-attributes="member: 22424"><p>I'm not sure that's <em>entirely</em> fair though. Bear in mind that this isn't really an adventure intended for us, it's an adventure intended for new DMs - it's intended to get someone new to the game up and DMing as quickly as possible.</p><p></p><p>In that regard, it's actually a good thing that the adventure is mostly combat-based, because that's the systematic and mechanical part of learning the game - the bit that the Starter Set can teach in a controlled manner, and the bit that a new DM can practice, and practice extensively, in order to become a better DM.</p><p></p><p>And if, on top of the combats, the adventure also provides guides for roleplaying, even if these are rather minimal, then that's a <em>fantastic</em> thing - not only does it teach the systematic elements, but it also makes clear that there is something <em>more</em> out there. That's actually better than the adventure in the classic BD&D "Red Box" did!</p><p></p><p>Basically, I don't think this adventure <em>is</em> "the foundation of a new edition". It's a teaching aide for new DMs. For "the foundation of a new edition", the adventure you want is "Tyranny of Dragons".</p><p></p><p>(Oh, as for my own opinion of Phandelver, I don't have one, other than not liking the name. I've been reading the "Firefly" and "Doctor Who" RPGs, so haven't had chance to get to 5e yet. Give me a week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="delericho, post: 6341771, member: 22424"] I'm not sure that's [i]entirely[/i] fair though. Bear in mind that this isn't really an adventure intended for us, it's an adventure intended for new DMs - it's intended to get someone new to the game up and DMing as quickly as possible. In that regard, it's actually a good thing that the adventure is mostly combat-based, because that's the systematic and mechanical part of learning the game - the bit that the Starter Set can teach in a controlled manner, and the bit that a new DM can practice, and practice extensively, in order to become a better DM. And if, on top of the combats, the adventure also provides guides for roleplaying, even if these are rather minimal, then that's a [i]fantastic[/i] thing - not only does it teach the systematic elements, but it also makes clear that there is something [i]more[/i] out there. That's actually better than the adventure in the classic BD&D "Red Box" did! Basically, I don't think this adventure [i]is[/i] "the foundation of a new edition". It's a teaching aide for new DMs. For "the foundation of a new edition", the adventure you want is "Tyranny of Dragons". (Oh, as for my own opinion of Phandelver, I don't have one, other than not liking the name. I've been reading the "Firefly" and "Doctor Who" RPGs, so haven't had chance to get to 5e yet. Give me a week. :) ) [/QUOTE]
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