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*Dungeons & Dragons
Lost Mine of Phandelver session with a new DM and new players
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<blockquote data-quote="CapNBritain" data-source="post: 6380962" data-attributes="member: 6779989"><p>Yes, I think the adventure is pretty great for both first time players and DMs. My biggest nitpick so far is that I think the booklet itself could be a little bit better organized for a new DM. Things like bullet points for key info (which they do a little) and relevant stat blocks on the same page as the encounters would help a lot. However, I understand that they were trying to save money by limiting the number of pages to print. And the organization was at least as good as adventures from previous editions, so it's not like they did any worse. I think the whole traditional layout of pre-written adventures needs an overhaul.</p><p></p><p>Also, the first cave is brutal. It's partially because 1st level is so deadly in 5E though.</p><p></p><p></p><p></p><p>This is very true. I played in my regular game last night and a lot of the encounters came down to standing there and rolling to attack over and over again. That's because us veteran players knew what was important and were very focused on winning. My new players tried all kinds of weird stuff. For example, one player loves animals and kept trying to calm the wolves with Animal Handling. It's pretty fun.</p></blockquote><p></p>
[QUOTE="CapNBritain, post: 6380962, member: 6779989"] Yes, I think the adventure is pretty great for both first time players and DMs. My biggest nitpick so far is that I think the booklet itself could be a little bit better organized for a new DM. Things like bullet points for key info (which they do a little) and relevant stat blocks on the same page as the encounters would help a lot. However, I understand that they were trying to save money by limiting the number of pages to print. And the organization was at least as good as adventures from previous editions, so it's not like they did any worse. I think the whole traditional layout of pre-written adventures needs an overhaul. Also, the first cave is brutal. It's partially because 1st level is so deadly in 5E though. This is very true. I played in my regular game last night and a lot of the encounters came down to standing there and rolling to attack over and over again. That's because us veteran players knew what was important and were very focused on winning. My new players tried all kinds of weird stuff. For example, one player loves animals and kept trying to calm the wolves with Animal Handling. It's pretty fun. [/QUOTE]
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Lost Mine of Phandelver session with a new DM and new players
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