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<blockquote data-quote="mudbunny" data-source="post: 6370952" data-attributes="member: 56746"><p>Name: Brachnuss</p><p>Sex: male</p><p>Race: Human</p><p>Class/Level: Fighter (1)</p><p>Alignment: Lawful Good</p><p>Size: Medium</p><p>Type (Subtype): Humanoid (human)</p><p>Init +3; Senses Normal; Passive Perception 13#</p><p></p><p>DEFENSE</p><p>AC 14 (+1 leather armor, +3 dex)</p><p>HP 12 (1d10 +2 Con)</p><p>Saves: STR, CON</p><p>Special Defenses: None</p><p></p><p>OFFENSE</p><p>Spd 20ft</p><p>Melee (Greatsword) +4 ATK, 2d6+2 Slashing </p><p>Ranged (Longbow) +7 ATK, 1d8+3 Piercing</p><p>None</p><p></p><p>STATISTICS</p><p>Str 14 (+2), Dex 16 (+3), Con 15 (+2), Int 11 (+0), Wis 13 (+1), Cha 9 (-1)</p><p></p><p>Traits: When I set my mind to something, I follow through. Also, I use long words in an attempt to sound smarter.</p><p>Ideal: Sincerity. It's no good pretending to be something I am not.</p><p>Bond: One day, Thundertree will be a prosperous town again. A statue of me will stand in the town square.</p><p>Flaw: I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</p><p></p><p>Skills Mark Proficient either by bolding or changing 0 to @</p><p>Mod Attribute Name of Skill</p><p>+3 (dex) Acrobatics</p><p><strong>+3 (wis) Animal Handling</strong></p><p>+0 (int) Arcana</p><p>+2 (str) Athletics</p><p>-1 (cha) Deception</p><p><strong>+2 (int) History</strong></p><p>+1 (wis) Insight</p><p>-1 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+3 (wis) Perception</strong></p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p>+0 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p>+3 (dex) Stealth</p><p><strong>+3 (wis) Survival</strong></p><p></p><p>Languages: Common, elvish</p><p></p><p>Racial Abilities: None</p><p></p><p>Background Abilities: </p><p>Rustic Hospitality - Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest or recuperate among other commoners, unless you have shown yourself to be a danger to them. They shield you from the law or anyone else searching for you, though they are unwilling to risk their lives for you.</p><p>Proficiencies - vehicles (land), carpenter's tools</p><p></p><p>Class features: </p><p>Second wind - You have a limited well of stamina you can draw on to protect yourself from harm. You can use a bonus action to regain hitpoints equal to 1d10 plus your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p><p>Fighting Style (archery) - You gain a +2 bonus to attack rolls you make with ranged weapons. This bonus is already included in your attack with your longbow.</p><p></p><p>Combat Gear:Greatsword</p><p>Longbow</p><p>20 arrows</p><p></p><p>Other Gear: </p><p>Leather armor, backback, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope, carpenter's tools, shovel, iron pot, set of common clothes, pouch</p><p></p><p>Money: 10 gp</p><p></p><p>Description: Brachnuss is your typical adult who has spent most of his life in physical labor of some sort or another around the docks. He is about 6 feet tall, and his hands are scratched and scarred from working on boats and as a general handyman. His time on boats has given him better agility than one would think looking at him. His hair is dark brown, and is typically loose, held back by a simple leather strip. When getting ready for a fight, he will automatically take the strip and pull his hair into a ponytail.</p><p></p><p>History:</p><p>My parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted 30 years ago, my parents fled, carrying me in my infancy. My family drifted from village to village around the region, finding work as servants or laborers where they could.</p><p></p><p>I have spent the past several years working as a porter, laborer and general handyman on the city's bustling docks. I stood up to an abusive ship captain a while back, and since then the other dockworkers look at me to be a leader. It made me realize I am destined for so much more. I will be a hero.</p><p></p><p>Personal Goal:</p><p>Drive off the dragon - The ruins of Thundertree call to me. My friends and family once lived there in prosperity...we are now reduced to menial labor, one step from begging on the streets. I hear that the ruins of the village are haunted by ash zombies, and they say that a dragon has made its home in the Old Tower. When I do this, they will see just how much of a hero I have become.</p></blockquote><p></p>
[QUOTE="mudbunny, post: 6370952, member: 56746"] Name: Brachnuss Sex: male Race: Human Class/Level: Fighter (1) Alignment: Lawful Good Size: Medium Type (Subtype): Humanoid (human) Init +3; Senses Normal; Passive Perception 13# DEFENSE AC 14 (+1 leather armor, +3 dex) HP 12 (1d10 +2 Con) Saves: STR, CON Special Defenses: None OFFENSE Spd 20ft Melee (Greatsword) +4 ATK, 2d6+2 Slashing Ranged (Longbow) +7 ATK, 1d8+3 Piercing None STATISTICS Str 14 (+2), Dex 16 (+3), Con 15 (+2), Int 11 (+0), Wis 13 (+1), Cha 9 (-1) Traits: When I set my mind to something, I follow through. Also, I use long words in an attempt to sound smarter. Ideal: Sincerity. It's no good pretending to be something I am not. Bond: One day, Thundertree will be a prosperous town again. A statue of me will stand in the town square. Flaw: I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. Skills Mark Proficient either by bolding or changing 0 to @ Mod Attribute Name of Skill +3 (dex) Acrobatics [B]+3 (wis) Animal Handling[/B] +0 (int) Arcana +2 (str) Athletics -1 (cha) Deception [B]+2 (int) History[/B] +1 (wis) Insight -1 (cha) Intimidation +0 (int) Investigation +1 (wis) Medicine +0 (int) Nature [B]+3 (wis) Perception[/B] -1 (cha) Performance -1 (cha) Persuasion +0 (int) Religion +3 (dex) Sleight of Hand +3 (dex) Stealth [B]+3 (wis) Survival[/B] Languages: Common, elvish Racial Abilities: None Background Abilities: Rustic Hospitality - Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest or recuperate among other commoners, unless you have shown yourself to be a danger to them. They shield you from the law or anyone else searching for you, though they are unwilling to risk their lives for you. Proficiencies - vehicles (land), carpenter's tools Class features: Second wind - You have a limited well of stamina you can draw on to protect yourself from harm. You can use a bonus action to regain hitpoints equal to 1d10 plus your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Fighting Style (archery) - You gain a +2 bonus to attack rolls you make with ranged weapons. This bonus is already included in your attack with your longbow. Combat Gear:Greatsword Longbow 20 arrows Other Gear: Leather armor, backback, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope, carpenter's tools, shovel, iron pot, set of common clothes, pouch Money: 10 gp Description: Brachnuss is your typical adult who has spent most of his life in physical labor of some sort or another around the docks. He is about 6 feet tall, and his hands are scratched and scarred from working on boats and as a general handyman. His time on boats has given him better agility than one would think looking at him. His hair is dark brown, and is typically loose, held back by a simple leather strip. When getting ready for a fight, he will automatically take the strip and pull his hair into a ponytail. History: My parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted 30 years ago, my parents fled, carrying me in my infancy. My family drifted from village to village around the region, finding work as servants or laborers where they could. I have spent the past several years working as a porter, laborer and general handyman on the city's bustling docks. I stood up to an abusive ship captain a while back, and since then the other dockworkers look at me to be a leader. It made me realize I am destined for so much more. I will be a hero. Personal Goal: Drive off the dragon - The ruins of Thundertree call to me. My friends and family once lived there in prosperity...we are now reduced to menial labor, one step from begging on the streets. I hear that the ruins of the village are haunted by ash zombies, and they say that a dragon has made its home in the Old Tower. When I do this, they will see just how much of a hero I have become. [/QUOTE]
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