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Lost Mine - Wyvern Tor
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<blockquote data-quote="Bayonet" data-source="post: 6511512" data-attributes="member: 6780018"><p>I was reading through LMoP the other day, and had a few vague thoughts about how to expand it ( If I ever get to DM this module... sigh...)</p><p></p><p> I have some fantasy art on my laptop that shows a small village clustered around a ruined tower. Got me thinking... </p><p> </p><p>Old Owl Well is a fairly recent village, sprung up around the fortified (and abandoned) tower housing the well from which it takes its name. The villagers largely ignore the tower, believing it to be haunted. One day, a Red Wizard shows up with a force of zombies, ensorcels the hapless villagers for slave labour, and begins excavating the dungeons/tunnels/whatever beneath the tower. </p><p></p><p>Players need to drive off or kill the Wizard to save the villagers (and find what he's hunting), but first must find him deep within the caverns. They can kill zombies, but should try to deal with the hostile, charmed commoners by non-lethal means.</p><p></p><p>Kind of bare bones, and I'll flesh it out with more of a plot when(if) I run it, but I think it could expand on what is currently a very brief encounter.</p></blockquote><p></p>
[QUOTE="Bayonet, post: 6511512, member: 6780018"] I was reading through LMoP the other day, and had a few vague thoughts about how to expand it ( If I ever get to DM this module... sigh...) I have some fantasy art on my laptop that shows a small village clustered around a ruined tower. Got me thinking... Old Owl Well is a fairly recent village, sprung up around the fortified (and abandoned) tower housing the well from which it takes its name. The villagers largely ignore the tower, believing it to be haunted. One day, a Red Wizard shows up with a force of zombies, ensorcels the hapless villagers for slave labour, and begins excavating the dungeons/tunnels/whatever beneath the tower. Players need to drive off or kill the Wizard to save the villagers (and find what he's hunting), but first must find him deep within the caverns. They can kill zombies, but should try to deal with the hostile, charmed commoners by non-lethal means. Kind of bare bones, and I'll flesh it out with more of a plot when(if) I run it, but I think it could expand on what is currently a very brief encounter. [/QUOTE]
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