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General Tabletop Discussion
*Dungeons & Dragons
Lost Mines...and then? Advice needed.
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<blockquote data-quote="Rya.Reisender" data-source="post: 6720850" data-attributes="member: 6801585"><p>Princes of the Apocalpyse is not only the second best rated adventure (with LMoP being the best), but also actually considers groups coming from LMoP, so it's the perfect choice when the players want to keep their LMoP characters. It also worth noting that PotA starts at level 3, so it's at least a bit more challenging for LMoP groups than the other adventures that start at level 1.</p><p></p><p>Abyss is still rated below PotA, but yeah, it's understandable that several people like it best. It's more unique than the other adventures, that's for sure.</p><p></p><p>I'm not the most familiar with all the adventures, but I'll still try to specifically reply to your questions:</p><p></p><p>For PotA you'd only skip the "optional tutorial", then the adventure expects the characters to be 3rd level. LMoP character are probably 4th level and 5th level, so you still might want to adjust a bit.</p><p>HotDQ needs some more significant adjustments to remain challenging.</p><p>OotA is much easier to adjust, but it really expects you to start with literary nothing. I guess it can work when the PCs are willing to throw away all their items and just keep their level. You could add all the lost magic items back as rewards, I guess. As in, all their items are taken and sold, but they are still out there somewhere.</p><p></p><p></p><p>PotA works best with LMoP. The others expect completely new adventurers.</p><p></p><p></p><p>OotA is probably the most flexible one.</p><p></p><p></p><p>Hmm, OotA is probably hardest for new players.</p><p>HotDQ is only hard because of some "bugs" where D&D Next stats are still expected instead of D&D E5 stats, so it occasionally throws some almost unwinnable battles at the group (well, one anyway).</p><p></p><p></p><p>None really require much knowledge of the world. You learn all the important facts as part of the adventures. I guess OotA actually work best with "players not knowing anything about the world" though, because that fits to the PCs not knowing anything about the Abyss either.</p><p></p><p>In short, my personal recommendation is:</p><p>Keep characters - PotA</p><p>New characters - OotA</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6720850, member: 6801585"] Princes of the Apocalpyse is not only the second best rated adventure (with LMoP being the best), but also actually considers groups coming from LMoP, so it's the perfect choice when the players want to keep their LMoP characters. It also worth noting that PotA starts at level 3, so it's at least a bit more challenging for LMoP groups than the other adventures that start at level 1. Abyss is still rated below PotA, but yeah, it's understandable that several people like it best. It's more unique than the other adventures, that's for sure. I'm not the most familiar with all the adventures, but I'll still try to specifically reply to your questions: For PotA you'd only skip the "optional tutorial", then the adventure expects the characters to be 3rd level. LMoP character are probably 4th level and 5th level, so you still might want to adjust a bit. HotDQ needs some more significant adjustments to remain challenging. OotA is much easier to adjust, but it really expects you to start with literary nothing. I guess it can work when the PCs are willing to throw away all their items and just keep their level. You could add all the lost magic items back as rewards, I guess. As in, all their items are taken and sold, but they are still out there somewhere. PotA works best with LMoP. The others expect completely new adventurers. OotA is probably the most flexible one. Hmm, OotA is probably hardest for new players. HotDQ is only hard because of some "bugs" where D&D Next stats are still expected instead of D&D E5 stats, so it occasionally throws some almost unwinnable battles at the group (well, one anyway). None really require much knowledge of the world. You learn all the important facts as part of the adventures. I guess OotA actually work best with "players not knowing anything about the world" though, because that fits to the PCs not knowing anything about the Abyss either. In short, my personal recommendation is: Keep characters - PotA New characters - OotA [/QUOTE]
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