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General Tabletop Discussion
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Lost Mines...and then? Advice needed.
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<blockquote data-quote="Fildrigar" data-source="post: 6722866" data-attributes="member: 67925"><p>Funnily enough, I wrote a guide for integrating Lost Mines of Phandlever with Princes of the Apocalypse. You can find it here: <a href="http://www.enworld.org/forum/showthread.php?434896-Integrating-LMoP-with-PotA" target="_blank">http://www.enworld.org/forum/showthread.php?434896-Integrating-LMoP-with-PotA</a></p><p></p><p>It's really quite easy, especially as you have a larger party so in all likelihood they won't quite be at level five when hitting Red Larch. The biggest problem you face is the integration of the dungeons. It's quite possible to get in over the player's heads. You can either run with that, or strategically block access points. </p><p></p><p></p><p>**** spoilers ******</p><p></p><p></p><p></p><p></p><p></p><p>The party in my campaign headed down into the Water portion of the lower temple ahead of level. They did just fine until they ran into the Dragon Turtle. I need to update my document to add a suggestion for that.</p></blockquote><p></p>
[QUOTE="Fildrigar, post: 6722866, member: 67925"] Funnily enough, I wrote a guide for integrating Lost Mines of Phandlever with Princes of the Apocalypse. You can find it here: [url]http://www.enworld.org/forum/showthread.php?434896-Integrating-LMoP-with-PotA[/url] It's really quite easy, especially as you have a larger party so in all likelihood they won't quite be at level five when hitting Red Larch. The biggest problem you face is the integration of the dungeons. It's quite possible to get in over the player's heads. You can either run with that, or strategically block access points. **** spoilers ****** The party in my campaign headed down into the Water portion of the lower temple ahead of level. They did just fine until they ran into the Dragon Turtle. I need to update my document to add a suggestion for that. [/QUOTE]
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Lost Mines...and then? Advice needed.
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