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General Tabletop Discussion
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Lost Mines...and then? Advice needed.
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<blockquote data-quote="Wik" data-source="post: 6723979" data-attributes="member: 40177"><p>You know, PotA is pretty damn cool. I think I personally prefer OotA, but neither is at all a bad choice. There's a lot of great advice floating around the boards here, and I recommend you read up... and have a lot of fun! Introducing the game to newbies is a good thing. </p><p></p><p>For what it's worth, I'd maybe crank down the difficulties of some encounters - with newbies, it's better to let them dominate a fight than to have them struggle, for the simple reason that if they have to really scrape up every +1 they can get, they're liable to think "I must suck at this game". Going easy on them at first is a good way to start - and then slowly ramp up the difficulty as needed.</p><p></p><p>PotA is good because you can jump right in at 3rd level, or use the smaller adventures to get them to 3rd before starting play. On the downside, it's a sandbox that has dungeons set at predetermined levels that the PCs can tackle in the order they wish... so they can hit the 8th level dungeon at 6th level, the 9th level dungeon at 7th, the 7th level dungeon at 8th, and the 6th level dungeon at 9th. While this is quite "sandboxy", it can lead to the game feeling a little unbalanced - super tough at one part, and super easy at another. It also has a big failing that rarely gets mentioned in the reviews - it has a lot of references to old D&D lore. For newbies, all of these little easter eggs will be completely unnoticed.</p></blockquote><p></p>
[QUOTE="Wik, post: 6723979, member: 40177"] You know, PotA is pretty damn cool. I think I personally prefer OotA, but neither is at all a bad choice. There's a lot of great advice floating around the boards here, and I recommend you read up... and have a lot of fun! Introducing the game to newbies is a good thing. For what it's worth, I'd maybe crank down the difficulties of some encounters - with newbies, it's better to let them dominate a fight than to have them struggle, for the simple reason that if they have to really scrape up every +1 they can get, they're liable to think "I must suck at this game". Going easy on them at first is a good way to start - and then slowly ramp up the difficulty as needed. PotA is good because you can jump right in at 3rd level, or use the smaller adventures to get them to 3rd before starting play. On the downside, it's a sandbox that has dungeons set at predetermined levels that the PCs can tackle in the order they wish... so they can hit the 8th level dungeon at 6th level, the 9th level dungeon at 7th, the 7th level dungeon at 8th, and the 6th level dungeon at 9th. While this is quite "sandboxy", it can lead to the game feeling a little unbalanced - super tough at one part, and super easy at another. It also has a big failing that rarely gets mentioned in the reviews - it has a lot of references to old D&D lore. For newbies, all of these little easter eggs will be completely unnoticed. [/QUOTE]
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