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Lost Mines of Phandelver: Straight to Cragmaw Castle?
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<blockquote data-quote="Nemio" data-source="post: 6598642" data-attributes="member: 6775814"><p>Someone made a handy Encounter adjustment tool for LMoP</p><p>It also shows the intended difficulty for a party of 4</p><p><a href="http://haluz.org/lmop/index.php" target="_blank">http://haluz.org/lmop/index.php</a></p><p></p><p>If you check out Part 3 and put in 6 players at lvl 2 you will see that it proposes you to make it slightly more difficult even (more HP for enemies)</p><p></p><p>As @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16212" target="_blank">wedgeski</a></u></strong></em> said a lot of enemies can be drawn to a fight once it starts so that will make it more difficult.</p><p></p><p>If they take the main entrance and a fight breaks out then you will have have to face:</p><p>- 4 archer goblins from the archer posts</p><p>- 3 goblins from ruined barracks (join after 1 round)</p><p>- 4 hobgoblins from their barracks (join after 1 round)</p><p>- 8 goblins from banquet hall (join after 2 rounds?)</p><p>- More enemies from the rest of the castle? (Goblin Shrine, extra Hobgoblins, King Groll, doppelganger, etc.)</p><p></p><p>There's also a trap that the PC's might be lured into.</p><p></p><p>And this is if you don't add extra enemies to compensate for your large group of players.</p><p></p><p>According to this encounter builder that goes well above "deadly" though they will be able to fight the enemy in waves and use chokepoints.</p><p><a href="http://kobold.club/fight/#/encounter-builder" target="_blank">http://kobold.club/fight/#/encounter-builder</a></p></blockquote><p></p>
[QUOTE="Nemio, post: 6598642, member: 6775814"] Someone made a handy Encounter adjustment tool for LMoP It also shows the intended difficulty for a party of 4 [URL]http://haluz.org/lmop/index.php[/URL] If you check out Part 3 and put in 6 players at lvl 2 you will see that it proposes you to make it slightly more difficult even (more HP for enemies) As @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16212"]wedgeski[/URL][/U][/B][/I] said a lot of enemies can be drawn to a fight once it starts so that will make it more difficult. If they take the main entrance and a fight breaks out then you will have have to face: - 4 archer goblins from the archer posts - 3 goblins from ruined barracks (join after 1 round) - 4 hobgoblins from their barracks (join after 1 round) - 8 goblins from banquet hall (join after 2 rounds?) - More enemies from the rest of the castle? (Goblin Shrine, extra Hobgoblins, King Groll, doppelganger, etc.) There's also a trap that the PC's might be lured into. And this is if you don't add extra enemies to compensate for your large group of players. According to this encounter builder that goes well above "deadly" though they will be able to fight the enemy in waves and use chokepoints. [URL]http://kobold.club/fight/#/encounter-builder[/URL] [/QUOTE]
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