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Lost Mines of Phandelver: Straight to Cragmaw Castle?
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<blockquote data-quote="Nemio" data-source="post: 6599927" data-attributes="member: 6775814"><p>You are correct, the adventure mentions that players might want to go to Cragmaw Castle right away.</p><p></p><p>P.12</p><p>"It's also possible that players might decide to do something different, such as striking out in search of Cragmaw Castle (in part 3 of the adventure)</p><p>If that's the case, skip ahead to that section."</p><p></p><p>I was just happy that they headed back to Phandalin with the injured Sildar and the supplies.</p><p>(How did your group handle those 2 things btw?)</p><p></p><p>Not to get them at a higher level before they headed out to Cragmaw Castle.</p><p>Even after clearing the Redbrand Hideout they are still lvl 2.</p><p></p><p>As a new DM with new players I felt safer having them play through the "easier" Redbrand part first. They had to fight harder than the previous sessions and are beginning to realise that they are vulnerable and can die. At certain times 2 of them went down and 1 player had to make death saves for the first time.</p><p></p><p>Heading to the castle first could have been a death trap for them.</p><p>Now I'm sure they'll be much more careful.</p><p></p><p>Another thing is that at the time I didn't really know how to correctly handle the "looking for a castle without getting lost" with survival rolls etc.</p><p></p><p>In your case it was good roleplaying on the part of the dwarf cousin player <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I really like the tie-ins to the story.</p><p>As I read it the adventure was written without taking the pregen backgrounds and goals into account though. It feels like those were added later.</p><p></p><p>For example, I suggest taking a look at the rogue pregen background which has a history with the Redbrands. There was a topic here about how you can make that work.</p><p>Same for the Human who wants to chase off the dragon.</p></blockquote><p></p>
[QUOTE="Nemio, post: 6599927, member: 6775814"] You are correct, the adventure mentions that players might want to go to Cragmaw Castle right away. P.12 "It's also possible that players might decide to do something different, such as striking out in search of Cragmaw Castle (in part 3 of the adventure) If that's the case, skip ahead to that section." I was just happy that they headed back to Phandalin with the injured Sildar and the supplies. (How did your group handle those 2 things btw?) Not to get them at a higher level before they headed out to Cragmaw Castle. Even after clearing the Redbrand Hideout they are still lvl 2. As a new DM with new players I felt safer having them play through the "easier" Redbrand part first. They had to fight harder than the previous sessions and are beginning to realise that they are vulnerable and can die. At certain times 2 of them went down and 1 player had to make death saves for the first time. Heading to the castle first could have been a death trap for them. Now I'm sure they'll be much more careful. Another thing is that at the time I didn't really know how to correctly handle the "looking for a castle without getting lost" with survival rolls etc. In your case it was good roleplaying on the part of the dwarf cousin player :) I really like the tie-ins to the story. As I read it the adventure was written without taking the pregen backgrounds and goals into account though. It feels like those were added later. For example, I suggest taking a look at the rogue pregen background which has a history with the Redbrands. There was a topic here about how you can make that work. Same for the Human who wants to chase off the dragon. [/QUOTE]
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Lost Mines of Phandelver: Straight to Cragmaw Castle?
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