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Lost Mines of Phandelver: Straight to Cragmaw Castle?
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<blockquote data-quote="Werebat" data-source="post: 6621985" data-attributes="member: 40158"><p>So as a sort of update -- the party got their butts handed to them in the fight at Cragmaw Castle. After alerting the front door guards to their presence, and retreating just long enough for those goblins to spread word around the castle that someone had just approached the front door, they came back and scouted around the whole structure -- being noticed several times by goblins and hobgoblins who were now alert enough to be actually manning their posts and looking for them. These fired a few potshots at the party but didn't cause serious damage.</p><p></p><p>Eventually the party (correctly) assumed that a good place to breach the castle would be at the ruined section on its Northern side, and entered there. They were fired on as they approached by goblinoid guards, who quickly attacked them and sent runners to go alert everyone else. This resulted in a grand battle at that section of the castle, where the party encountered most of the sentient inhabitants of the castle in waves. They dispatched the first couple of hobgoblins before they were even able to attack, but they soon learned the nastiness of the hobgoblin special ability where they work in tandem to do more damage when they attack.</p><p></p><p>In the end I think they killed three hobgoblins, King Grol's wolf, and (miraculously, thanks to a couple of crossbow crits from the rogue) the "drow" emissary of the Black Spider. In exchange, the bard and cleric both fell in combat as the rest of the party realized they would soon follow if they didn't retreat.</p><p></p><p>We rolled afterwards and learned that the bard died, while the cleric technically lived unless the goblins killed him. The player decided to roll a new character so I'm not sure whether I should have him killed or not.</p><p></p><p>What was left of the party ran back to Phandalin, pursued by a trio of goblins on wolves who attacked them before they could rest. Luckily for them, one of the new PCs (dragonblooded paladin) happened to be nearby scouting the forest for a green dragon he'd heard was in the area, heard the commotion, and intervened.</p><p></p><p>The party is now level 3, is in Phandelver, and has decided to take on the Redbrands before reconsidering Cragmaw Castle. The dwarf wizard who is cousins of Gundren Rockseeker decided to seek out Gundren's brothers, giving the party the slip as he has a hunch about where they are but doesn't want to reveal the location of their last known claim (his player won't be with us for a few months).</p><p></p><p>So we're now down to five PCs of third level assaulting the Redbrands. Since one of the PCs (the rogue) was once a member of the Redbrands (backstory ripped from the pregen character), this should be fairly easy for them as she has simply led them through the secret tunnel, past the Nothic, and directly to Glasstaff's chambers without having alerted anyone.</p><p></p><p>Our next session will feature that battle.</p></blockquote><p></p>
[QUOTE="Werebat, post: 6621985, member: 40158"] So as a sort of update -- the party got their butts handed to them in the fight at Cragmaw Castle. After alerting the front door guards to their presence, and retreating just long enough for those goblins to spread word around the castle that someone had just approached the front door, they came back and scouted around the whole structure -- being noticed several times by goblins and hobgoblins who were now alert enough to be actually manning their posts and looking for them. These fired a few potshots at the party but didn't cause serious damage. Eventually the party (correctly) assumed that a good place to breach the castle would be at the ruined section on its Northern side, and entered there. They were fired on as they approached by goblinoid guards, who quickly attacked them and sent runners to go alert everyone else. This resulted in a grand battle at that section of the castle, where the party encountered most of the sentient inhabitants of the castle in waves. They dispatched the first couple of hobgoblins before they were even able to attack, but they soon learned the nastiness of the hobgoblin special ability where they work in tandem to do more damage when they attack. In the end I think they killed three hobgoblins, King Grol's wolf, and (miraculously, thanks to a couple of crossbow crits from the rogue) the "drow" emissary of the Black Spider. In exchange, the bard and cleric both fell in combat as the rest of the party realized they would soon follow if they didn't retreat. We rolled afterwards and learned that the bard died, while the cleric technically lived unless the goblins killed him. The player decided to roll a new character so I'm not sure whether I should have him killed or not. What was left of the party ran back to Phandalin, pursued by a trio of goblins on wolves who attacked them before they could rest. Luckily for them, one of the new PCs (dragonblooded paladin) happened to be nearby scouting the forest for a green dragon he'd heard was in the area, heard the commotion, and intervened. The party is now level 3, is in Phandelver, and has decided to take on the Redbrands before reconsidering Cragmaw Castle. The dwarf wizard who is cousins of Gundren Rockseeker decided to seek out Gundren's brothers, giving the party the slip as he has a hunch about where they are but doesn't want to reveal the location of their last known claim (his player won't be with us for a few months). So we're now down to five PCs of third level assaulting the Redbrands. Since one of the PCs (the rogue) was once a member of the Redbrands (backstory ripped from the pregen character), this should be fairly easy for them as she has simply led them through the secret tunnel, past the Nothic, and directly to Glasstaff's chambers without having alerted anyone. Our next session will feature that battle. [/QUOTE]
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