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Lost Mines of Phandelver: Straight to Cragmaw Castle?
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<blockquote data-quote="EightPackKilla" data-source="post: 7416857" data-attributes="member: 6952599"><p>I am surprised by the amount of people who go take care of the Redbrands stuff and etc.</p><p></p><p>Our party of 4 lvl 2 people, decided that since the goblins were going to eat Sildar, Sildar’s admission, that Gundrin as a hostage, should be prioritized over helping out with the Redbrands, or clearing out rats from the brewery basement, etc.</p><p></p><p>Them upon getting there the paladin drags the wizard with him through the front gate as the ranger and cleric snuck in successfully through the locked door along the southern wall.</p><p></p><p>Paladin and Wizard have taken out 3 goblins from main gate area, and after walking briefly i side Paladin, with a torch drawn because its dark, is pincered by 3 goblins. Wizard standing outside. Paladin at 16/20 hp. 9 points left in lay hands, has a healing potion. Wizard has a healing potion. Full health. Pathetic hp (maybe 12-13).</p><p></p><p>ranger and cleric at full. Ranger 20/20 cleric 26/26. All lvl 2. Reason went down as is. Paladin is low int. So does stupid stuff until he learns better. Ranger is an antagonistic showoff. So liked the paladin’s idiot plan. Wizard and Cleric failed saves vs the persuasion of Paladin and Ranger.</p><p></p><p>Cleric and ranger are in hallway by the curtain just inside of the locked door. Hear noises and commotions but otherwise dunno whats going on.</p><p></p><p>Paladin and wizard botched stealths, epic failed in not making noise, and at this point the Paladin may as well do a Thunderous Smite to create a s-ton of boise fall back to the main entrance and see if he can’t just pick them off until the ranger and cleric show up</p></blockquote><p></p>
[QUOTE="EightPackKilla, post: 7416857, member: 6952599"] I am surprised by the amount of people who go take care of the Redbrands stuff and etc. Our party of 4 lvl 2 people, decided that since the goblins were going to eat Sildar, Sildar’s admission, that Gundrin as a hostage, should be prioritized over helping out with the Redbrands, or clearing out rats from the brewery basement, etc. Them upon getting there the paladin drags the wizard with him through the front gate as the ranger and cleric snuck in successfully through the locked door along the southern wall. Paladin and Wizard have taken out 3 goblins from main gate area, and after walking briefly i side Paladin, with a torch drawn because its dark, is pincered by 3 goblins. Wizard standing outside. Paladin at 16/20 hp. 9 points left in lay hands, has a healing potion. Wizard has a healing potion. Full health. Pathetic hp (maybe 12-13). ranger and cleric at full. Ranger 20/20 cleric 26/26. All lvl 2. Reason went down as is. Paladin is low int. So does stupid stuff until he learns better. Ranger is an antagonistic showoff. So liked the paladin’s idiot plan. Wizard and Cleric failed saves vs the persuasion of Paladin and Ranger. Cleric and ranger are in hallway by the curtain just inside of the locked door. Hear noises and commotions but otherwise dunno whats going on. Paladin and wizard botched stealths, epic failed in not making noise, and at this point the Paladin may as well do a Thunderous Smite to create a s-ton of boise fall back to the main entrance and see if he can’t just pick them off until the ranger and cleric show up [/QUOTE]
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