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*Dungeons & Dragons
Lost Mines *Spoiler* Glasstaff
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<blockquote data-quote="GlassJaw" data-source="post: 7079742" data-attributes="member: 22103"><p>My players also found the secret door to his lab and surprised him. They took the tunnel in the woods that led into the cavern and then went north into the room with the secret doors.</p><p></p><p>After reading through the module, my impression of "Glasstaff" was of a power-hungry fledgling wizard that got bored with politics of the big city and decided to strike out on his own. He's clearly not ready for a career in the underworld and really just wants to find a way to make invisibility potions (his get-rich quick scheme). Because of that, he'll do anything to save his own butt.</p><p></p><p>So yeah, definitely not a very interesting villain, but I like that. Overall, it's a nice lesson early on: either the players learn that sometimes things don't go their way and the bad guy escapes or that not all bad guys are really all that imposing.</p><p></p><p>We ended the last session with the fighter grappling him so he wouldn't escape and then the PC wizard getting a really good roll on Sleep. We'll pick up next session with Glasstaff asleep for 1 minute and then players deciding what to do. They want to interrogate him but they don't know he has Misty Step.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7079742, member: 22103"] My players also found the secret door to his lab and surprised him. They took the tunnel in the woods that led into the cavern and then went north into the room with the secret doors. After reading through the module, my impression of "Glasstaff" was of a power-hungry fledgling wizard that got bored with politics of the big city and decided to strike out on his own. He's clearly not ready for a career in the underworld and really just wants to find a way to make invisibility potions (his get-rich quick scheme). Because of that, he'll do anything to save his own butt. So yeah, definitely not a very interesting villain, but I like that. Overall, it's a nice lesson early on: either the players learn that sometimes things don't go their way and the bad guy escapes or that not all bad guys are really all that imposing. We ended the last session with the fighter grappling him so he wouldn't escape and then the PC wizard getting a really good roll on Sleep. We'll pick up next session with Glasstaff asleep for 1 minute and then players deciding what to do. They want to interrogate him but they don't know he has Misty Step. [/QUOTE]
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Lost Mines *Spoiler* Glasstaff
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