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*Dungeons & Dragons
Lost Mines *SPOILERS* Thundertree comments...
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<blockquote data-quote="jgsugden" data-source="post: 6368476" data-attributes="member: 2629"><p>5E is a system where AC and attack bonus are hard to obtain. Giving 3 free points is a HUGE benefit. Once you adjust to the rules and remove that +3, you'll find that the encounters are a bit harder. However, even without the mage armors, your PCs have pretty insane stats.</p><p></p><p>A barbarian at 18 AC and no armor means a shield (2 AC), and then 6 points from dex and con. As Strength is likely to be his highest stat, that suggests 3 ability scores of 16 or above after racial adjustments. That is above average by a fair margin. Your point buy PC will generally have perhaps 16/16/13 or 17/15/13. </p><p></p><p>A monk/cleric at 19 AC suggests a combination of a 20 and an 18 (or 19) in dexterity and wisdom (monk can't use shield, afterall, and get the AC bonus). </p><p></p><p>Most PCs are running around with ACs between 14 and 18 at levels 1 through 3. Your PCs seem to be overpowered, and that is going to make for a less fun game, IMHO. If I were you, I'd wrap up Lost Mines ASAP and then reboot with new characters that are closer to the intended balance levels. The game is more fun when the encounters are balanced o provide a reasonable challenge. One PC in a party with insane stats is not going to ruin a game... but multiple? That is not a path to fun. It is a path to TPKs...</p><p></p><p>That results in the old pattern: PCS are overpowered in some ways, so DM ramps up the challenge to keep it interesting. Ramped up opponents are better in a variety of ways, including in ways that PCs are not overpowered. PCs turn into glass cannons and you get a TPK when the beastie that nails their weaknesses is way overpowered.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6368476, member: 2629"] 5E is a system where AC and attack bonus are hard to obtain. Giving 3 free points is a HUGE benefit. Once you adjust to the rules and remove that +3, you'll find that the encounters are a bit harder. However, even without the mage armors, your PCs have pretty insane stats. A barbarian at 18 AC and no armor means a shield (2 AC), and then 6 points from dex and con. As Strength is likely to be his highest stat, that suggests 3 ability scores of 16 or above after racial adjustments. That is above average by a fair margin. Your point buy PC will generally have perhaps 16/16/13 or 17/15/13. A monk/cleric at 19 AC suggests a combination of a 20 and an 18 (or 19) in dexterity and wisdom (monk can't use shield, afterall, and get the AC bonus). Most PCs are running around with ACs between 14 and 18 at levels 1 through 3. Your PCs seem to be overpowered, and that is going to make for a less fun game, IMHO. If I were you, I'd wrap up Lost Mines ASAP and then reboot with new characters that are closer to the intended balance levels. The game is more fun when the encounters are balanced o provide a reasonable challenge. One PC in a party with insane stats is not going to ruin a game... but multiple? That is not a path to fun. It is a path to TPKs... That results in the old pattern: PCS are overpowered in some ways, so DM ramps up the challenge to keep it interesting. Ramped up opponents are better in a variety of ways, including in ways that PCs are not overpowered. PCs turn into glass cannons and you get a TPK when the beastie that nails their weaknesses is way overpowered. [/QUOTE]
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