Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Lost Prehistorica
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2011534" data-attributes="member: 18387"><p>When I first accessed the demo for <em>Lost Prehistorica</em>, I was excited. The demo portrayed several feats - a few of which covered cannibalism. This was just what I looking for - rules on the more unusual aspects of "primitive" cultures. <em>Lost Prehistorica</em> did not live up to my expectation; rather, it delivered a cursory treatment of primitive cultures in eight chapters over 105 pages.</p><p> </p><p><em>Lost Prehistorica</em> discusses the use of primitive cultures and lost islands as a suitable setting for a campaign. To that end, it addresses various aspects of primitive life in a D20 context; the chapters include the environment (7 pages), cultures (10 pages), tribes (4 pages), items (6 pages), characters (37 pages), religion (4 pages) and monsters (25 pages). As can be readily seen by the page counts, all but the characters and bestiary chapters are quickly covered. By way of example, the issue that attracted me to this publication - cannibalism - is given but one page. What the book does provide is a plethora of new character races (12 in all), many of which follow in the <em>Arcana Unearthed</em> tradition. Cat people (Felklaw) and newt people (Amphimids) provide good examples. The character section also discusses how the standard D&D races and classes fit into a primitive culture campaign. Other crunchy bits can be found in the various chapters and include 10 new feats. There are, however, no new spells or new prestige classes. <em>Lost Prehistorica</em> provides very little in way of crunch bits with just a touch of fluff.</p><p></p><p>What I did like about <em>Lost Prehistorica</em> was the bestiary. It presents 45 creatures; many of which are dinosaurs (and how can that be bad). This included a section on common critters which discussed their value in terms of gp, their use, and cultural significance. There is, however, some duplication between this section and the new races section of the Characters chapter.</p><p></p><p>In hindsight, <em>Lost Prehistorica</em> set out to accomplish a lot in taking on primitive cultures as a viable setting, but it fell short of that mark. It provided little fluff and less crunch. While <em>Lost Prehistorica</em> is a great idea, keep your money in your checking accounting.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2011534, member: 18387"] When I first accessed the demo for [i]Lost Prehistorica[/i], I was excited. The demo portrayed several feats - a few of which covered cannibalism. This was just what I looking for - rules on the more unusual aspects of "primitive" cultures. [i]Lost Prehistorica[/i] did not live up to my expectation; rather, it delivered a cursory treatment of primitive cultures in eight chapters over 105 pages. [i]Lost Prehistorica[/i] discusses the use of primitive cultures and lost islands as a suitable setting for a campaign. To that end, it addresses various aspects of primitive life in a D20 context; the chapters include the environment (7 pages), cultures (10 pages), tribes (4 pages), items (6 pages), characters (37 pages), religion (4 pages) and monsters (25 pages). As can be readily seen by the page counts, all but the characters and bestiary chapters are quickly covered. By way of example, the issue that attracted me to this publication - cannibalism - is given but one page. What the book does provide is a plethora of new character races (12 in all), many of which follow in the [i]Arcana Unearthed[/i] tradition. Cat people (Felklaw) and newt people (Amphimids) provide good examples. The character section also discusses how the standard D&D races and classes fit into a primitive culture campaign. Other crunchy bits can be found in the various chapters and include 10 new feats. There are, however, no new spells or new prestige classes. [i]Lost Prehistorica[/i] provides very little in way of crunch bits with just a touch of fluff. What I did like about [i]Lost Prehistorica[/i] was the bestiary. It presents 45 creatures; many of which are dinosaurs (and how can that be bad). This included a section on common critters which discussed their value in terms of gp, their use, and cultural significance. There is, however, some duplication between this section and the new races section of the Characters chapter. In hindsight, [i]Lost Prehistorica[/i] set out to accomplish a lot in taking on primitive cultures as a viable setting, but it fell short of that mark. It provided little fluff and less crunch. While [i]Lost Prehistorica[/i] is a great idea, keep your money in your checking accounting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lost Prehistorica
Top