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<blockquote data-quote="Mistwell" data-source="post: 3225422" data-attributes="member: 2525"><p>Here is a list of the "Objects" so far:</p><p></p><p>[spoiler]</p><p></p><p>THE LOST ROOM</p><p>Compiled mostly by Rory Cheeney</p><p></p><p>A. The Objects – and their purported powers</p><p>B. Other information regarding the Objects – and those searching for them</p><p></p><p>A. THE OBJECTS AND THEIR RESPECTIVE POWERS:</p><p>1. Ashtray Unknown.</p><p>2. Bible A ‘dormant’ Object.</p><p>3. Bus ticket When waved at somebody it transports them to ‘hell’ – a nearly deserted place ‘just outside’ of Gallup, NM – ‘in the middle of everywhere, and everything.’ On route 66.</p><p>4. Clock Not the Prime Object. Unknown powers.</p><p>5. Cigarettes Pack of cigarettes.</p><p>6. Coat hanger Unknown.</p><p>7. Comb When brushed through one’s hair it freezes/stops time for up to 10 seconds or so, allowing the bearer to run, hide or whatever. Causes dizziness to user. Unfortunately, everything, including doors, is frozen during this period of frozen time. An ‘almost unbeatable’ Object.</p><p>Kreutzfeld feels that the comb may, somehow, help his son.</p><p>8. Deck of cards The deck is contained in a red container. Viewing one of the cards causes one to have a seizure, perhaps causing the viewer to remember the most horrible moments in their lives, or perhaps just an insane series of images.</p><p>9. Eyeglasses Inhibit combustion.</p><p>10. Family photo Unknown.</p><p>11. Flashlight Unknown.</p><p>12. [Gizmo] A metallic Object, one of those possessed by Kreutzfeld.</p><p>13. Glass eye Repairs all flesh. Very powerful.</p><p>14. Hair brush (?) Unknown.</p><p>15. Key Opens all working doors with keyholes. Pivotal. When the key is used in concert with the clock, they may have some new, unrelated power, in addition to their original powers.</p><p>16. Knife Unknown.</p><p>17. Letter opener Unknown.</p><p>18. Man The man seen in the ‘Gallup’ photograph. Is he the Prime Object?</p><p>19. Nail file Renders people unconscious for a short while.</p><p>20. Matchbook Unknown.</p><p>21. Pen When clicked, and touched to something, it gives a very powerful microwave bolt. A ‘very powerful’ Object.</p><p>22. Pencil Makes pennies, one at a time, when tapped on a table.</p><p>23. Photographs One of them (marked ‘Gallup’) allows one to see things as they were just before the Event/before ‘the Objects changed.’ The other half dozen or so may or may not have other powers.</p><p>24. Pliers (?) Unknown.</p><p>25. Postcard Unknown.</p><p>26. Rabbit’s foot Unknown.</p><p>27. Radio Makes you three inches taller, if you tune it to the right station.</p><p>28. Razor blade Unknown.</p><p>29. Ruler Unknown.</p><p>30. Scissors Unknown.</p><p>31. Sheet of paper (?) Unknown. Printed sheet of paper.</p><p>32. Shoehorn Unknown.</p><p>33. Straight razor Unknown.</p><p>34. Suitcase Unknown</p><p>35. Telephone Unknown. A 60’s-era rotary dial phone.</p><p>36. Tennis shoe Unknown.</p><p>37. Necktie Unknown.</p><p>38. Toothbrush Unknown.</p><p>39. Tweezers Unknown.</p><p>40. Umbrella Makes people think that they know you.</p><p>41. Wallet Unknown.</p><p>42. Watch Cooks an egg if wrapped around it. When used in concert with the knife it gives the bearer some kind of telepathy.</p><p>43. Water glass Unknown. Is it a shotglass?</p><p>44. Watch box When opened, it ‘dampens entropy for a limited radius’, i.e., it prevents things from decaying.</p><p>45. Jacket - Unknown, but makes for excellent body armor as it is indestrucible.</p><p></p><p></p><p>B. OTHER INFORMATION REGARDING THE OBJECTS – AND THOSE SEARCHING FOR THEM</p><p>1. One cannot break an Object.</p><p>2. Objects do not work/their powers are nullified when in the Room.</p><p>3. The Objects attract each other, and ‘want to be put back together again.’</p><p>4. At one time the Collectors had gathered ‘almost all’ of the Objects, ‘near 100’ of them. Kreutzfeld mentions that there were a total of ‘100 at least’ of them.</p><p>5. Most of the more powerful Objects are in a vault (including the Prime Object?).</p><p>6. The Prime Object connects everything, and controls all the other Objects.</p><p>7. Sometimes two Objects together/in concert can exhibit new, unrelated and totally unpredictable properties.</p><p></p><p>8. The Room is room/cabin No. 10, which disappeared from the Sunshine Motel immediately after the Event (though it is unclear if it was ever there).</p><p>9. The Event took place in the Sunshine Hotel, in ‘hell,’ on 4 May 1961 at 1:20 P.M.</p><p>10. Suzie Kang is a middleperson dealing in information regarding the Objects. She never touches them herself, merely sells information – at a minimum of $1,000 a pop – regarding their locale.</p><p>11. The first Cabal is referred to as the Collectors. Another Cabal is called the Order of the Reunification, and is a ‘new religion.’ A third is called the Legion (or perhaps just The Cabal).[/spoiler]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3225422, member: 2525"] Here is a list of the "Objects" so far: [spoiler] THE LOST ROOM Compiled mostly by Rory Cheeney A. The Objects – and their purported powers B. Other information regarding the Objects – and those searching for them A. THE OBJECTS AND THEIR RESPECTIVE POWERS: 1. Ashtray Unknown. 2. Bible A ‘dormant’ Object. 3. Bus ticket When waved at somebody it transports them to ‘hell’ – a nearly deserted place ‘just outside’ of Gallup, NM – ‘in the middle of everywhere, and everything.’ On route 66. 4. Clock Not the Prime Object. Unknown powers. 5. Cigarettes Pack of cigarettes. 6. Coat hanger Unknown. 7. Comb When brushed through one’s hair it freezes/stops time for up to 10 seconds or so, allowing the bearer to run, hide or whatever. Causes dizziness to user. Unfortunately, everything, including doors, is frozen during this period of frozen time. An ‘almost unbeatable’ Object. Kreutzfeld feels that the comb may, somehow, help his son. 8. Deck of cards The deck is contained in a red container. Viewing one of the cards causes one to have a seizure, perhaps causing the viewer to remember the most horrible moments in their lives, or perhaps just an insane series of images. 9. Eyeglasses Inhibit combustion. 10. Family photo Unknown. 11. Flashlight Unknown. 12. [Gizmo] A metallic Object, one of those possessed by Kreutzfeld. 13. Glass eye Repairs all flesh. Very powerful. 14. Hair brush (?) Unknown. 15. Key Opens all working doors with keyholes. Pivotal. When the key is used in concert with the clock, they may have some new, unrelated power, in addition to their original powers. 16. Knife Unknown. 17. Letter opener Unknown. 18. Man The man seen in the ‘Gallup’ photograph. Is he the Prime Object? 19. Nail file Renders people unconscious for a short while. 20. Matchbook Unknown. 21. Pen When clicked, and touched to something, it gives a very powerful microwave bolt. A ‘very powerful’ Object. 22. Pencil Makes pennies, one at a time, when tapped on a table. 23. Photographs One of them (marked ‘Gallup’) allows one to see things as they were just before the Event/before ‘the Objects changed.’ The other half dozen or so may or may not have other powers. 24. Pliers (?) Unknown. 25. Postcard Unknown. 26. Rabbit’s foot Unknown. 27. Radio Makes you three inches taller, if you tune it to the right station. 28. Razor blade Unknown. 29. Ruler Unknown. 30. Scissors Unknown. 31. Sheet of paper (?) Unknown. Printed sheet of paper. 32. Shoehorn Unknown. 33. Straight razor Unknown. 34. Suitcase Unknown 35. Telephone Unknown. A 60’s-era rotary dial phone. 36. Tennis shoe Unknown. 37. Necktie Unknown. 38. Toothbrush Unknown. 39. Tweezers Unknown. 40. Umbrella Makes people think that they know you. 41. Wallet Unknown. 42. Watch Cooks an egg if wrapped around it. When used in concert with the knife it gives the bearer some kind of telepathy. 43. Water glass Unknown. Is it a shotglass? 44. Watch box When opened, it ‘dampens entropy for a limited radius’, i.e., it prevents things from decaying. 45. Jacket - Unknown, but makes for excellent body armor as it is indestrucible. B. OTHER INFORMATION REGARDING THE OBJECTS – AND THOSE SEARCHING FOR THEM 1. One cannot break an Object. 2. Objects do not work/their powers are nullified when in the Room. 3. The Objects attract each other, and ‘want to be put back together again.’ 4. At one time the Collectors had gathered ‘almost all’ of the Objects, ‘near 100’ of them. Kreutzfeld mentions that there were a total of ‘100 at least’ of them. 5. Most of the more powerful Objects are in a vault (including the Prime Object?). 6. The Prime Object connects everything, and controls all the other Objects. 7. Sometimes two Objects together/in concert can exhibit new, unrelated and totally unpredictable properties. 8. The Room is room/cabin No. 10, which disappeared from the Sunshine Motel immediately after the Event (though it is unclear if it was ever there). 9. The Event took place in the Sunshine Hotel, in ‘hell,’ on 4 May 1961 at 1:20 P.M. 10. Suzie Kang is a middleperson dealing in information regarding the Objects. She never touches them herself, merely sells information – at a minimum of $1,000 a pop – regarding their locale. 11. The first Cabal is referred to as the Collectors. Another Cabal is called the Order of the Reunification, and is a ‘new religion.’ A third is called the Legion (or perhaps just The Cabal).[/spoiler] [/QUOTE]
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