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LOST the game (spoilers for the TV show)
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<blockquote data-quote="RangerWickett" data-source="post: 5507022" data-attributes="member: 63"><p>Four years ago I found five friends who weren't watching LOST and who had no interest in the show, and I asked if they could refrain, because I wanted to run the series as a game. I wanted to see how things could go differently if the plot wasn't constrained by the need to stretch things out to 6 seasons, or by actors leaving, or by soap opera character interactions.</p><p></p><p>(Also, it gives me an opportunity to wash out some of the bad taste in my mouth for how the ending went down.)</p><p></p><p>So the premise is: "You've crashed on a tropical island. Your goal is to survive until rescued, or rescue yourself. Go."</p><p></p><p> </p><p><strong>The Party</strong></p><p>Finally my friends and I have wrangled time for a game, and we'll be starting on May 1st. I sent them the attached document with a video game-esque "Character Select" screen. A few characters aren't available because I want them for my own plot reasons, or because they don't speak English, or are likely to be pulled into a plane turbine and die.</p><p></p><p>(Oh, and if a PC dies, there are plenty of back-up characters available.)</p><p></p><p>After everyone picked, we ended up with a party of:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Sawyer<br /> [*]Sayid<br /> [*]Charlie<br /> [*]Hurley<br /> [*]Paulo</strong></li> </ul><p>That last one amuses me to no end. I ripped video from the DVDs to send everyone their 'flashbacks,' and then made character sheets for each person. Since Paulo was kind of a non-entity in the real series, I made my first major edit to the show to give him more useful skills. Now, before becoming a chef, he studied Egyptology.</p><p></p><p> </p><p><strong>Rules</strong> </p><p>Because I wasn't satisfied with any of the modern RPG systems I own, I smashed Gamma World until it fit my needs, and wrote up a 4 page RPG system to handle the game. I still need to figure out rules for heroin withdrawal, though.</p><p></p><p> </p><p><strong>Running the Game</strong></p><p>The way I plan to run it, basically, is that everything works the way it did in the show, except when PC actions change things. Certain timeline stuff will likely stay the same unless PCs meddle. Day 5, Locke goes out hunting with Kate and Michael. Day 16, Ethan kidnaps Claire, and Locke and Boone find the hatch. Day 27, Michael starts to build a raft, and Claire comes back. Day 41, Locke and Boone find the plane.</p><p></p><p>The butterfly effect is probably going to screw stuff up fast, though, especially if they decide to just circumnavigate the island's coast and find, "Oh hey, look, a sailboat!" I'm excited to see how things go.</p><p></p><p>I'm heavily drawing from Lostpedia's resources, and the hardest part has been making a map. How big is the island? Where are all the hatches? What other weird things should I add, and how should I handle random encounters with Smokey and boars and polar bears? I've got a month to figure this out.</p><p></p><p>Anyone wanna place bets on how long it takes them to get off the island?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5507022, member: 63"] Four years ago I found five friends who weren't watching LOST and who had no interest in the show, and I asked if they could refrain, because I wanted to run the series as a game. I wanted to see how things could go differently if the plot wasn't constrained by the need to stretch things out to 6 seasons, or by actors leaving, or by soap opera character interactions. (Also, it gives me an opportunity to wash out some of the bad taste in my mouth for how the ending went down.) So the premise is: "You've crashed on a tropical island. Your goal is to survive until rescued, or rescue yourself. Go." [b]The Party[/b] Finally my friends and I have wrangled time for a game, and we'll be starting on May 1st. I sent them the attached document with a video game-esque "Character Select" screen. A few characters aren't available because I want them for my own plot reasons, or because they don't speak English, or are likely to be pulled into a plane turbine and die. (Oh, and if a PC dies, there are plenty of back-up characters available.) After everyone picked, we ended up with a party of: [list][*][b]Sawyer [*]Sayid [*]Charlie [*]Hurley [*]Paulo[/b][/list] That last one amuses me to no end. I ripped video from the DVDs to send everyone their 'flashbacks,' and then made character sheets for each person. Since Paulo was kind of a non-entity in the real series, I made my first major edit to the show to give him more useful skills. Now, before becoming a chef, he studied Egyptology. [b]Rules[/b] Because I wasn't satisfied with any of the modern RPG systems I own, I smashed Gamma World until it fit my needs, and wrote up a 4 page RPG system to handle the game. I still need to figure out rules for heroin withdrawal, though. [b]Running the Game[/b] The way I plan to run it, basically, is that everything works the way it did in the show, except when PC actions change things. Certain timeline stuff will likely stay the same unless PCs meddle. Day 5, Locke goes out hunting with Kate and Michael. Day 16, Ethan kidnaps Claire, and Locke and Boone find the hatch. Day 27, Michael starts to build a raft, and Claire comes back. Day 41, Locke and Boone find the plane. The butterfly effect is probably going to screw stuff up fast, though, especially if they decide to just circumnavigate the island's coast and find, "Oh hey, look, a sailboat!" I'm excited to see how things go. I'm heavily drawing from Lostpedia's resources, and the hardest part has been making a map. How big is the island? Where are all the hatches? What other weird things should I add, and how should I handle random encounters with Smokey and boars and polar bears? I've got a month to figure this out. Anyone wanna place bets on how long it takes them to get off the island? [/QUOTE]
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