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Lost wagon of Phandelver
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<blockquote data-quote="Bumamgar" data-source="post: 6378134" data-attributes="member: 38648"><p>Given that it is extremely rare for a battle in 5e to last beyond 10 rounds (ie: 1 minute), it really only takes the party about 15 - 20 minutes of in-game time to clear out the Cragmaw Hideout. If the roads are so highly trafficked and full of bandits that a wagon isn't safe for that period, the goblins wouldn't be the biggest threat to the area and the adventure would be 'Highway robbers on the Triboar Trail' instead <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Sure, if the party has some bad luck and finds themselves needing to take a short rest, it might take a little longer, but they shouldn't be taking the short rest in the hideout anyway, and would likely return to the relative 'safety' of the trail and the wagon before resting.</p></blockquote><p></p>
[QUOTE="Bumamgar, post: 6378134, member: 38648"] Given that it is extremely rare for a battle in 5e to last beyond 10 rounds (ie: 1 minute), it really only takes the party about 15 - 20 minutes of in-game time to clear out the Cragmaw Hideout. If the roads are so highly trafficked and full of bandits that a wagon isn't safe for that period, the goblins wouldn't be the biggest threat to the area and the adventure would be 'Highway robbers on the Triboar Trail' instead :) Sure, if the party has some bad luck and finds themselves needing to take a short rest, it might take a little longer, but they shouldn't be taking the short rest in the hideout anyway, and would likely return to the relative 'safety' of the trail and the wagon before resting. [/QUOTE]
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Lost wagon of Phandelver
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