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<blockquote data-quote="Darth Shoju" data-source="post: 3358281" data-attributes="member: 11397"><p>Sorry to hear that. But that speaks to one of the main differences between a story like LoTR and a good D&D campaign: a good story draws the reader in and immerses them in the world while leaving room for their imagination to work-yet it does so on the author's terms. A story is not collaborative nor is it a game. D&D *is* a game, it is a collaboration and, in my opinion, it needs to have exactly as many authors as it has participants (DM and player alike). With a story, those who enjoy it do so for what it is and how it meets their own tastes and interpretations; when you try to take such a personal idea and open it up as a collaborative world, you challenge those personal interpretations and are often left with something at least somewhat unsatisfying to many of the original fans. </p><p></p><p>And this problem is magnified with a story as revered as LoTR; any other fan's LoTR isn't *my* LotR. When I close my eyes and picture Valinor, I doubt it matches up to the next fan's image. This is why I think the LoTR movies are such an achievement; to take something so sacred and craft a visual interpretation of it that so many enjoy is nothing short of monumental IMO. </p><p></p><p>That, and any self-respecting D&D player would have finished off Shelob and raided her lair, then looted Frodo's "corpse".</p><p></p><p>Just saying is all. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 3358281, member: 11397"] Sorry to hear that. But that speaks to one of the main differences between a story like LoTR and a good D&D campaign: a good story draws the reader in and immerses them in the world while leaving room for their imagination to work-yet it does so on the author's terms. A story is not collaborative nor is it a game. D&D *is* a game, it is a collaboration and, in my opinion, it needs to have exactly as many authors as it has participants (DM and player alike). With a story, those who enjoy it do so for what it is and how it meets their own tastes and interpretations; when you try to take such a personal idea and open it up as a collaborative world, you challenge those personal interpretations and are often left with something at least somewhat unsatisfying to many of the original fans. And this problem is magnified with a story as revered as LoTR; any other fan's LoTR isn't *my* LotR. When I close my eyes and picture Valinor, I doubt it matches up to the next fan's image. This is why I think the LoTR movies are such an achievement; to take something so sacred and craft a visual interpretation of it that so many enjoy is nothing short of monumental IMO. That, and any self-respecting D&D player would have finished off Shelob and raided her lair, then looted Frodo's "corpse". Just saying is all. :] [/QUOTE]
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