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LOTR from a gamer's perspective
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<blockquote data-quote="Kahuna Burger" data-source="post: 3360621" data-attributes="member: 8439"><p>I think that even aside from the tactical* aspect, LotR doesn't work as an RPG, and gamers who think it does have been the bane of my existance at times.</p><p></p><p>"Mixed level parties are cool, just look at the Lord of the Rings!" - always from the guy playing the Gandalf equivelent, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> To say nothing of DMs who think its cool to have important things happen to or around your characters rather than important things being done by them. Oh and destinies and prophecies... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>A good RPG campaign can make a good story, but I would go so far as to say that the majority of good stories do not make good RPG campaigns.</p><p></p><p>*the giant eagle discussion reminds me of something I read about the making of Star Trek (orriginal series). The teleporter was introduced as a method of transportation simply because they couldn't make shuttle landings look good and they wanted to actually show the crew arriving on the surface of any given planet. So, teleporter. But once they had it, every single episode had to be contorted to say why they couldn't just beam out <strong>this week</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> If you have to, you can make it so the eagles wouldn't work, just like they made it so the teleporters wouldn't work, and for the same reason - so there will be a story. But it doesn't change the fact that both are really powerful and potentially plot destroying ideas that show what happens when falible humans attempt to create an entertaining reality.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3360621, member: 8439"] I think that even aside from the tactical* aspect, LotR doesn't work as an RPG, and gamers who think it does have been the bane of my existance at times. "Mixed level parties are cool, just look at the Lord of the Rings!" - always from the guy playing the Gandalf equivelent, of course. :confused: To say nothing of DMs who think its cool to have important things happen to or around your characters rather than important things being done by them. Oh and destinies and prophecies... :mad: A good RPG campaign can make a good story, but I would go so far as to say that the majority of good stories do not make good RPG campaigns. *the giant eagle discussion reminds me of something I read about the making of Star Trek (orriginal series). The teleporter was introduced as a method of transportation simply because they couldn't make shuttle landings look good and they wanted to actually show the crew arriving on the surface of any given planet. So, teleporter. But once they had it, every single episode had to be contorted to say why they couldn't just beam out [b]this week[/b]. :p If you have to, you can make it so the eagles wouldn't work, just like they made it so the teleporters wouldn't work, and for the same reason - so there will be a story. But it doesn't change the fact that both are really powerful and potentially plot destroying ideas that show what happens when falible humans attempt to create an entertaining reality. [/QUOTE]
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