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(LOTR) I don't normally ask for system recommendations, but when I do, it certainly doesn't involve Dos Equis
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<blockquote data-quote="Campbell" data-source="post: 7021424" data-attributes="member: 16586"><p>Burning Wheel lines up pretty well with the conceptual space you seem to be looking at. It is very much a game that is concerned with community and challenging players' perceptions of who their characters are. It also has a very Tolkien inspired take on Dwarves, Elves, and Orcs. There are no rules for playing Hobbits so that may be a stopping point. I would absolutely make certain that you have buy in and that brutal introspection is something your players are on board with.</p><p></p><p>As far as crunch goes, the primary stopping point will probably character creation. Life Paths will help create very organic characters that are tied into the fiction, but can be involving to choose between. If you end up playing Burning Wheel <a href="http://charred.herokuapp.com/#/" target="_blank">Charred</a> will help make this significantly easier to deal with. With it I can make a BW character in about 15 minutes.</p><p></p><p>The primary thing to consider with Burning Wheel is to look at the rules in a layered way. Fight! and Duel of Wits are optional subsystems and should not be used until you get a good handle on the core system. I've personally played in games that never actually used either. Burning Wheel can be pretty easy in play if you are only using tests and Versus. It's definitely a game that you want to work your way into.</p><p></p><p>One of the things you should consider before playing Burning Wheel is that Burning Wheel is not a game that is very nice to players. Starting characters will fail a lot. The deck is very much stacked against you. You'll be failing forward, but the test math is working against you.</p><p></p><p>A word on Fate: Fate is a game that highlights who characters are. It is very well suited to stories about self-affirmation, but not is well suited to stories where the focus is on finding out who they are. Burning Wheel's reward structure is about resolving questions. With Fate we have a pretty good idea of who these characters are. Their narrative arc is more about outside adversity. They may change over time, but Fate is much more suited to adventure stories.</p><p></p><p>Fate is in many ways the polar opposite of Burning Wheel. In their areas of specialty Fate characters tend to be pretty boss, particularly if they get the compels going.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7021424, member: 16586"] Burning Wheel lines up pretty well with the conceptual space you seem to be looking at. It is very much a game that is concerned with community and challenging players' perceptions of who their characters are. It also has a very Tolkien inspired take on Dwarves, Elves, and Orcs. There are no rules for playing Hobbits so that may be a stopping point. I would absolutely make certain that you have buy in and that brutal introspection is something your players are on board with. As far as crunch goes, the primary stopping point will probably character creation. Life Paths will help create very organic characters that are tied into the fiction, but can be involving to choose between. If you end up playing Burning Wheel [URL="http://charred.herokuapp.com/#/"]Charred[/URL] will help make this significantly easier to deal with. With it I can make a BW character in about 15 minutes. The primary thing to consider with Burning Wheel is to look at the rules in a layered way. Fight! and Duel of Wits are optional subsystems and should not be used until you get a good handle on the core system. I've personally played in games that never actually used either. Burning Wheel can be pretty easy in play if you are only using tests and Versus. It's definitely a game that you want to work your way into. One of the things you should consider before playing Burning Wheel is that Burning Wheel is not a game that is very nice to players. Starting characters will fail a lot. The deck is very much stacked against you. You'll be failing forward, but the test math is working against you. A word on Fate: Fate is a game that highlights who characters are. It is very well suited to stories about self-affirmation, but not is well suited to stories where the focus is on finding out who they are. Burning Wheel's reward structure is about resolving questions. With Fate we have a pretty good idea of who these characters are. Their narrative arc is more about outside adversity. They may change over time, but Fate is much more suited to adventure stories. Fate is in many ways the polar opposite of Burning Wheel. In their areas of specialty Fate characters tend to be pretty boss, particularly if they get the compels going. [/QUOTE]
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(LOTR) I don't normally ask for system recommendations, but when I do, it certainly doesn't involve Dos Equis
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