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(LOTR) I don't normally ask for system recommendations, but when I do, it certainly doesn't involve Dos Equis
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<blockquote data-quote="Vaslov" data-source="post: 7025999" data-attributes="member: 37953"><p>So many good replies here hard to add anything of value not already said. I myself use Savage Worlds and FATE as my go to systems for games I run. I have to agree with one of the above posters that Burning Wheel sounds like a dead ringer for what you want to do, but I completely get the problem of getting enough players to commit to learning it. That said, the system isn't so bad once you give it a go. Just don't try to do anything more than the hub for the first few games. Maybe try a one shot with the group? If your own comfort with the system is a bit off there is a guy on the Burning Wheel reddit who runs online one shots for new players online every few weeks. </p><p></p><p>At the moment I am more a FATE GM. With FATE for those who like the gaming side of things I have found throwing out a map with miniatures can help those who really like that side of things still get some of the gamist thrill. Keep the zones small. Takes a bit more GM prep. They will still squirm at points with the loose narrative rules, especially movement rules. Over time most seem to get over this and get into the benefits of the narrative system. Finding the sweet spot for everyone is the constantly moving target.</p><p></p><p>An idea I have been toying with is for the players have two sets of characters. The first are more the family/guild leaders who work in FATE, with a few stolen Burning Wheel rules like Beliefs and Contacts and Houses from Game of Thrones. The second are more the combat roles who get sent on missions by the first group using Savage World rules. Somehow what the FATE rule characters do would throw on different sets of SW setting rules. That's about as far as I have the concept fleshed out. More GM work there so ... yeah. Could be as useful as a dead parrot.</p><p></p><p>Best of luck to you with the new game.</p><p>V</p></blockquote><p></p>
[QUOTE="Vaslov, post: 7025999, member: 37953"] So many good replies here hard to add anything of value not already said. I myself use Savage Worlds and FATE as my go to systems for games I run. I have to agree with one of the above posters that Burning Wheel sounds like a dead ringer for what you want to do, but I completely get the problem of getting enough players to commit to learning it. That said, the system isn't so bad once you give it a go. Just don't try to do anything more than the hub for the first few games. Maybe try a one shot with the group? If your own comfort with the system is a bit off there is a guy on the Burning Wheel reddit who runs online one shots for new players online every few weeks. At the moment I am more a FATE GM. With FATE for those who like the gaming side of things I have found throwing out a map with miniatures can help those who really like that side of things still get some of the gamist thrill. Keep the zones small. Takes a bit more GM prep. They will still squirm at points with the loose narrative rules, especially movement rules. Over time most seem to get over this and get into the benefits of the narrative system. Finding the sweet spot for everyone is the constantly moving target. An idea I have been toying with is for the players have two sets of characters. The first are more the family/guild leaders who work in FATE, with a few stolen Burning Wheel rules like Beliefs and Contacts and Houses from Game of Thrones. The second are more the combat roles who get sent on missions by the first group using Savage World rules. Somehow what the FATE rule characters do would throw on different sets of SW setting rules. That's about as far as I have the concept fleshed out. More GM work there so ... yeah. Could be as useful as a dead parrot. Best of luck to you with the new game. V [/QUOTE]
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