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LotR MMORPG open beta through April 24
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<blockquote data-quote="Matchstick" data-source="post: 3447548" data-attributes="member: 217"><p>I haven't played Guild Wars, but I would agree on City of Heroes. I think what CoH gives players, that almost no other MMOG does, is options. </p><p></p><p>For XP I can:</p><p></p><p>- Grind out XP on easier outdoor groups in a city zone, or on bigger groups in a hazard zone.</p><p>- Run police band missions for a mission-lite feel. Requires no zoning, always instanced, but very little story.</p><p>- Run contact missions that are more serious and often involve a story arc that can run from 3-8 missions or so. Probably involves travel between zones, and may include instances and non-instances.</p><p>- Run solo or run grouped. Instances will adjust challenge to your group size.</p><p></p><p>Fast travel is available early, but nothing forces you to take it right away, or at all.</p><p></p><p>The Sidekick and Mentor features mean that I have the option of teaming with my friends at almost all times, no matter our respective levels.</p><p></p><p>Options in character appearance mean that you're unique from the start.</p><p></p><p>I'm sure there's lots more, I'm just off the top of my heading. But I think options are what games should be giving people, and most of the EQ clones like WoW and LotRO just don't have enough options.</p></blockquote><p></p>
[QUOTE="Matchstick, post: 3447548, member: 217"] I haven't played Guild Wars, but I would agree on City of Heroes. I think what CoH gives players, that almost no other MMOG does, is options. For XP I can: - Grind out XP on easier outdoor groups in a city zone, or on bigger groups in a hazard zone. - Run police band missions for a mission-lite feel. Requires no zoning, always instanced, but very little story. - Run contact missions that are more serious and often involve a story arc that can run from 3-8 missions or so. Probably involves travel between zones, and may include instances and non-instances. - Run solo or run grouped. Instances will adjust challenge to your group size. Fast travel is available early, but nothing forces you to take it right away, or at all. The Sidekick and Mentor features mean that I have the option of teaming with my friends at almost all times, no matter our respective levels. Options in character appearance mean that you're unique from the start. I'm sure there's lots more, I'm just off the top of my heading. But I think options are what games should be giving people, and most of the EQ clones like WoW and LotRO just don't have enough options. [/QUOTE]
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