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LOTR RPG Update
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<blockquote data-quote="Apok" data-source="post: 301204" data-attributes="member: 1969"><p>Well, the level-less system works basically like this. </p><p></p><p>Whenever a character earns 1000 experience points, he gains a level of advancement. When you gain a level of advancement, you gain Five "picks" which can be used to increase your current skills, gain new skills, gain spells, and (i think) gain Edges. That's all I've been able to glean from the Decipher forums, the preview and asking around.</p><p></p><p>The magic system should be easy enough to port over, but it might make spellcasters in standard 3e <em> way </em> too powerful as there is no limit to the number of spells you can cast in a day. Every time you cast a spell, you basically make a saving throw (in d20 terms, it would be a Fort save) and if you succeed, no problems. If you fail, you cast the spell but earn a Wearieness level (which is similiar to subdual damage, but Weariness affects your overall performance like being Fatigued in d20). I don't think the spells in LotR come close to the power level of the 3e spells (though I could be wrong) in some areas. Just imagine a mid to high level wizard being able to toss any 0th-4th level spell he knows around all day with little chance of accumulating fatigue. </p><p></p><p>On a more personal note, one of the reasons I am so looking forward to the LotR RPG is because the magic system seems more, well, "magical" to me. In D&D, magic has become a common everyday tool that everyone knows about and most people have easy access to. I'm really curious to see how this RPG handles the "feel" of magic. </p><p></p><p>Damn, I can't wait for this book! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Apok, post: 301204, member: 1969"] Well, the level-less system works basically like this. Whenever a character earns 1000 experience points, he gains a level of advancement. When you gain a level of advancement, you gain Five "picks" which can be used to increase your current skills, gain new skills, gain spells, and (i think) gain Edges. That's all I've been able to glean from the Decipher forums, the preview and asking around. The magic system should be easy enough to port over, but it might make spellcasters in standard 3e [i] way [/i] too powerful as there is no limit to the number of spells you can cast in a day. Every time you cast a spell, you basically make a saving throw (in d20 terms, it would be a Fort save) and if you succeed, no problems. If you fail, you cast the spell but earn a Wearieness level (which is similiar to subdual damage, but Weariness affects your overall performance like being Fatigued in d20). I don't think the spells in LotR come close to the power level of the 3e spells (though I could be wrong) in some areas. Just imagine a mid to high level wizard being able to toss any 0th-4th level spell he knows around all day with little chance of accumulating fatigue. On a more personal note, one of the reasons I am so looking forward to the LotR RPG is because the magic system seems more, well, "magical" to me. In D&D, magic has become a common everyday tool that everyone knows about and most people have easy access to. I'm really curious to see how this RPG handles the "feel" of magic. Damn, I can't wait for this book! :D [/QUOTE]
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